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Purpose of this PR

Backport of #2507

* Remove temporarily "Exact Fixed Time Step" option on VisualEffectAsset to avoid unexpected behavior

* Use santize instead of inspector behavior to remove ExactFixedTimeStep

Actually, doesn't break editor test because Sanitize is only call on the first import (or opening the graph).
@PaulDemeulenaere PaulDemeulenaere marked this pull request as ready for review November 3, 2020 17:42
@PaulDemeulenaere PaulDemeulenaere changed the title [VFX] Remove Exact Fixed Time option (#2507) backport [VFX] Remove Exact Fixed Time option (#2507) 10.x.x Nov 3, 2020
@PaulDemeulenaere
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@julienf-unity Ready to be merged, as usual 🟢:

[19:22:02.020 INF] [48/96] TestFinish
	name: UnityEngine.VFX.Test.VFXGraphicsTests.SimpleLit
	result: FAILED
	message: Unhandled log message: '[Assert] Converting invalid MinMaxAABB'. Use UnityEngine.TestTools.LogAssert.Expect

@PaulDemeulenaere PaulDemeulenaere changed the title [VFX] Remove Exact Fixed Time option (#2507) 10.x.x [10.x.x][VFX] backport Remove Exact Fixed Time option (#2507) Nov 4, 2020
@julienf-unity julienf-unity merged commit e6e74e2 into 10.x.x/release Nov 4, 2020
@julienf-unity julienf-unity deleted the 10.x.x/vfx/fix/1289829-workaround-disabling-exact-fixed-time-step branch November 4, 2020 20:56
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