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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed the sampling of the normal buffer in the the forward transparent pass.
- Fixed bloom prefiltering tooltip.
- Fixed NullReferenceException when loading multipel scene async
- Fixed missing alpha blend state properties in Axf sahder and update default stencil properties

## [10.2.0] - 2020-10-19

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Original file line number Diff line number Diff line change
Expand Up @@ -96,19 +96,21 @@ Shader "HDRP/AxF"
// Stencil state
// Forward
[HideInInspector] _StencilRef("_StencilRef", Int) = 0 // StencilUsage.Clear
[HideInInspector] _StencilWriteMask("_StencilWriteMask", Int) = 3 // StencilUsage.RequiresDeferredLighting | StencilUsage.SubsurfaceScattering
[HideInInspector] _StencilWriteMask("_StencilWriteMask", Int) = 6 // StencilUsage.RequiresDeferredLighting | StencilUsage.SubsurfaceScattering
// Depth prepass
[HideInInspector] _StencilRefDepth("_StencilRefDepth", Int) = 16 // DecalsForwardOutputNormalBuffer
[HideInInspector] _StencilWriteMaskDepth("_StencilWriteMaskDepth", Int) = 48 // DoesntReceiveSSR | DecalsForwardOutputNormalBuffer
[HideInInspector] _StencilRefDepth("_StencilRefDepth", Int) = 0 // StencilUsage.Clear
[HideInInspector] _StencilWriteMaskDepth("_StencilWriteMaskDepth", Int) = 8 // StencilUsage.TraceReflectionRay (8)
// Motion vector pass
[HideInInspector] _StencilRefMV("_StencilRefMV", Int) = 32 // StencilUsage.ObjectMotionVector
[HideInInspector] _StencilWriteMaskMV("_StencilWriteMaskMV", Int) = 32 // StencilUsage.ObjectMotionVector
[HideInInspector] _StencilRefMV("_StencilRefMV", Int) = 32 // StencilUsage.ObjectMotionVector (32)
[HideInInspector] _StencilWriteMaskMV("_StencilWriteMaskMV", Int) = 40 // StencilUsage.ObjectMotionVector (32) | StencilUsage.TraceReflectionRay (8) as it can be a prepass

// Blending state
[HideInInspector] _SurfaceType("__surfacetype", Float) = 0.0
[HideInInspector] _BlendMode("__blendmode", Float) = 0.0
[HideInInspector] _SrcBlend("__src", Float) = 1.0
[HideInInspector] _DstBlend("__dst", Float) = 0.0
[HideInInspector] _AlphaSrcBlend("__alphaSrc", Float) = 1.0
[HideInInspector] _AlphaDstBlend("__alphaDst", Float) = 0.0
[HideInInspector][ToggleUI]_AlphaToMaskInspectorValue("_AlphaToMaskInspectorValue", Float) = 0 // Property used to save the alpha to mask state in the inspector
[HideInInspector][ToggleUI]_AlphaToMask("__alphaToMask", Float) = 0
[HideInInspector][ToggleUI] _ZWrite("__zw", Float) = 1.0
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