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b616e95
Added GraphicsTestProject_PostPro
Bhik95 Mar 25, 2020
f682acb
Yamato files
Bhik95 Mar 27, 2020
30b51c2
UniversalTestProject_2D added
Bhik95 Mar 27, 2020
e322740
Added Terrain, Lighting, Foundation
Bhik95 Mar 30, 2020
297894c
Added test runner options
Bhik95 Mar 30, 2020
d01c645
GUIDs check
Bhik95 Apr 20, 2020
f826079
Updated yml files
fra-frassineti-unity Apr 24, 2020
82c3ee9
fixed typo
fra-frassineti-unity Apr 24, 2020
9434594
fixed other typo in yml file
fra-frassineti-unity Apr 24, 2020
390611d
Updated yml files for Graphics
fra-frassineti-unity Apr 27, 2020
7dcdbab
updated manifest
fra-frassineti-unity Apr 27, 2020
d8daa3e
Updated all manifests
fra-frassineti-unity Apr 27, 2020
ba3f57f
Updated project settings
fra-frassineti-unity Apr 27, 2020
ddaec8d
Added a missing reference image
fra-frassineti-unity May 4, 2020
6215356
UniversalGraphicsTests_Terrain: removed 071_ChromaticAberration scene…
fra-frassineti-unity May 11, 2020
8dada20
Merge branch 'master' into universal/split-project-20.2
fra-frassineti-unity Jun 8, 2020
44e9edc
UniversalGraphicsTest_2D ready for 2020.2
fra-frassineti-unity Jun 12, 2020
cb516b7
UniversalGraphicsTest_PostPro ready for 2020.2
fra-frassineti-unity Jun 12, 2020
34502b9
Split Project 2D and PostPro updated testframework
fra-frassineti-unity Jun 15, 2020
36b8da9
UniversalGraphicsTests_Terrain updated with new test scene
fra-frassineti-unity Jun 15, 2020
945cec5
Updated Split Project 2020 with new Foundation scenes
fra-frassineti-unity Jun 17, 2020
74e659c
Split test foundation: updated testframework.graphics to 7.2.2-preview
fra-frassineti-unity Jun 17, 2020
90d670a
Split Project 20.2, updated Lighting part
fra-frassineti-unity Jun 17, 2020
3bed233
Added scenes to split project - lighting
fra-frassineti-unity Jun 22, 2020
c6c7197
merge master - squashed
hdb-unity Jul 2, 2020
718d146
add change to disable 035 scene in terrain split project, as is done …
hdb-unity Jul 2, 2020
3051415
Add change to disable 127_dynamicscaling_dof scene due to crash bug i…
hdb-unity Jul 2, 2020
ed0b42d
Revert "Add change to disable 127_dynamicscaling_dof scene due to cra…
hdb-unity Jul 3, 2020
1912b80
Revert "add change to disable 035 scene in terrain split project, as …
hdb-unity Jul 3, 2020
a68f649
Revert "merge master - squashed"
hdb-unity Jul 3, 2020
3c42c96
add change to disable 035 scene in terrain split project, as is done …
hdb-unity Jul 2, 2020
288af19
Add change to disable 127_dynamicscaling_dof scene due to crash bug i…
hdb-unity Jul 2, 2020
e4a40cf
Merge branch 'master' into universal/split-project-20.2-mergefix
hdb-unity Jul 3, 2020
25975e4
Merge pull request #1126 from Unity-Technologies/universal/split-proj…
hdb-unity Jul 3, 2020
dbe2cb0
Add updated reference images; this is a manual merge, from UniversalG…
hdb-unity Jul 7, 2020
0721f6a
Add TestFilters from UniversalGraphicsTest to the split projects
hdb-unity Jul 8, 2020
6c32bb9
Add changes to split project test filter assets to remove missing scenes
hdb-unity Jul 8, 2020
2c4257a
split projects to new yml (#1239)
Jul 10, 2020
5ac537f
Merge branch 'master' into universal/split-project-20.2
hdb-unity Jul 10, 2020
492d1ce
take latest python from master
Jul 10, 2020
190760f
rename old universal, adjust trunk_verification job, take latest pyth…
Jul 10, 2020
768c39c
Merge branch 'master' into universal/split-project-20.2
hdb-unity Jul 13, 2020
c5f5ce9
make old universal default
Jul 13, 2020
3f93bef
add split urp to nightly
Jul 13, 2020
ca71ecb
Merge pull request #1249 from Unity-Technologies/universal/split-proj…
Jul 13, 2020
3046c8e
Reset UniversalGraphicsTest project to base ( c842f4e58c27c62a6f0c7f8…
hdb-unity Jul 16, 2020
99dc52e
Merge branch 'master' into universal/split-project-20.2
hdb-unity Jul 16, 2020
e267735
Merge branch 'master' into universal/split-project-20.2
hdb-unity Jul 17, 2020
cf903c4
Reset UniversalGraphicsTest project to base ( 28f16864ceb427f6dc93b99…
hdb-unity Jul 20, 2020
3c51676
Add missing scenes to Build Scene list - probably missing because a m…
hdb-unity Jul 22, 2020
4113b2a
Revert "Add missing scenes to Build Scene list - probably missing bec…
hdb-unity Jul 22, 2020
805733e
Add changes to win yml to remove skipcheckout flag and add screen-res…
hdb-unity Jul 22, 2020
dc8f099
Add changes to yml which are built with ruamel after 805733e7f66e7
hdb-unity Jul 22, 2020
016b91d
Merge branch 'master' into universal/split-project-20.2
hdb-unity Aug 31, 2020
ff0fb0e
Rebuild yml
hdb-unity Sep 1, 2020
d621006
test commit
hdb-unity Sep 21, 2020
c9bfc2a
Revert "test commit"
hdb-unity Sep 21, 2020
da063dc
Add change for shadow distance to fix test 047_Lighting_DirectionalCa…
hdb-unity Sep 21, 2020
9b5de1b
Add updated reference images to split project as per changes in (#1420)
hdb-unity Sep 21, 2020
bad06c6
update ymls with latest python from master
Oct 23, 2020
5be05d5
update with clean copy of python from master
Nov 5, 2020
c31deb0
move editor revisions file under yamato dir
Nov 5, 2020
327fb8a
Merge branch 'master' into 'universal/split-project-20.2-merge' - exc…
hdb-unity Dec 18, 2020
9e401fb
Merge from branch 'master' into 'universal/split-project-20.2-merge' …
hdb-unity Dec 28, 2020
d372637
Manual split-merge to get 105_... in _Foundation to pass
hdb-unity Dec 28, 2020
d8bcf4f
Manual split-merge reference images and scene changes to get 057_... …
hdb-unity Dec 28, 2020
fcf32a0
Manual split-merge to get pass for all 2D scenes in ..._2D
hdb-unity Dec 28, 2020
d91da7b
update ymls
Jan 19, 2021
f697bba
Update ymls with backport 2976
Feb 3, 2021
aea178d
update editor revisions
Feb 3, 2021
88da356
include yml fixes
Feb 9, 2021
2e27433
Merge from branch 'master' into 'universal/split-project-20.2-autospl…
hdb-unity Feb 9, 2021
899cc87
Replace manual-split projects with auto-split projects. Also, updates…
hdb-unity Feb 9, 2021
860f31b
Replace manual-split projects with auto-split projects. Also, updates…
hdb-unity Feb 9, 2021
75414e8
Add 11 missing test scenes to PostPro project.
hdb-unity Feb 10, 2021
3a151a0
Add 7 missing test scenes to Lighting project.
hdb-unity Feb 10, 2021
c17c5ed
Add 5 missing test scenes to Foundation project.
hdb-unity Feb 10, 2021
ac74401
Update nightly and PR yamato triggers
theo-at-unity Feb 11, 2021
30692ac
Add old urp project to codeowners to be notified of changes
theo-at-unity Feb 11, 2021
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1 change: 1 addition & 0 deletions .github/CODEOWNERS
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@

# Universal RP General
/com.unity.render-pipelines.universal/ @Unity-Technologies/universal-rp-team
/TestProjects/UniversalGraphicsTest/ @hdb-unity

# Universal RP 2D Renderer
/com.unity.render-pipelines.universal/Editor/2D @Unity-Technologies/2d-graphics
Expand Down
2 changes: 1 addition & 1 deletion .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -43,4 +43,4 @@ TestProjects/VisualEffectGraph_HDRP/GraphViz/
*/manifest-updater.py
node_modules

.yamato/script/path.config
.yamato/script/path.config
8 changes: 4 additions & 4 deletions .yamato/_abv.yml
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
all_project_ci_trunk:
name: _ABV for SRP repository (all PR jobs) - trunk
dependencies:
- path: .yamato/all-universal.yml#PR_Universal_trunk
- path: .yamato/all-universal_split.yml#PR_Universal_Split_trunk
rerun: on-new-revision
- path: .yamato/all-shadergraph.yml#PR_ShaderGraph_trunk
rerun: on-new-revision
Expand All @@ -27,7 +27,7 @@ all_project_ci_trunk:
all_project_ci_nightly_trunk:
name: _Nightly ABV against trunk
dependencies:
- path: .yamato/all-universal.yml#Nightly_Universal_trunk
- path: .yamato/all-universal_split.yml#Nightly_Universal_Split_trunk
rerun: on-new-revision
- path: .yamato/all-shadergraph.yml#Nightly_ShaderGraph_trunk
rerun: on-new-revision
Expand Down Expand Up @@ -78,7 +78,7 @@ trunk_verification_trunk:
all_project_ci_CUSTOM-REVISION:
name: _ABV for SRP repository (all PR jobs) - CUSTOM-REVISION
dependencies:
- path: .yamato/all-universal.yml#PR_Universal_CUSTOM-REVISION
- path: .yamato/all-universal_split.yml#PR_Universal_Split_CUSTOM-REVISION
rerun: always
- path: .yamato/all-shadergraph.yml#PR_ShaderGraph_CUSTOM-REVISION
rerun: always
Expand All @@ -95,7 +95,7 @@ all_project_ci_CUSTOM-REVISION:
all_project_ci_nightly_CUSTOM-REVISION:
name: _Nightly ABV against CUSTOM-REVISION
dependencies:
- path: .yamato/all-universal.yml#Nightly_Universal_CUSTOM-REVISION
- path: .yamato/all-universal_split.yml#Nightly_Universal_Split_CUSTOM-REVISION
rerun: always
- path: .yamato/all-shadergraph.yml#Nightly_ShaderGraph_CUSTOM-REVISION
rerun: always
Expand Down
2 changes: 0 additions & 2 deletions .yamato/all-universal.yml
Original file line number Diff line number Diff line change
Expand Up @@ -46,8 +46,6 @@ PR_Universal_trunk:
rerun: on-new-revision
- path: .yamato/all-shadergraph.yml#PR_ShaderGraph_trunk
rerun: on-new-revision
triggers:
expression: pull_request.target eq "master" AND NOT pull_request.draft AND pull_request.changes.any match ["com.unity.render-pipelines.universal/**/*", "TestProjects/UniversalGraphicsTest/**/*"] AND NOT pull_request.push.changes.all match ["*.md", "**/*.md", "doc/**/*", "**/Documentation*/**/*"]
variables:
UTR_VERSION: "current"
TEST_FILTER: .*
Expand Down
113 changes: 113 additions & 0 deletions .yamato/all-universal_split.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,113 @@

# This file is generated by .yamato/ruamel/build.py. Don't edit this file manually.
# Introduce any changes under .yamato/config/*.metafile files (for most cases) or under .yamato/ruamel/* within Python (more elaborate cases), and rerun build.py to regenerate all .yml files.
# Read more under .yamato/docs/readme.md

{% metadata_file .yamato/_latest_editor_versions_trunk.metafile -%}

---

PR_Universal_Split_trunk:
name: Universal_Split PR Job - trunk
dependencies:
- path: .yamato/all-urp_2d.yml#PR_URP_2D_trunk
rerun: on-new-revision
- path: .yamato/all-urp_foundation.yml#PR_URP_Foundation_trunk
rerun: on-new-revision
- path: .yamato/all-urp_lighting.yml#PR_URP_Lighting_trunk
rerun: on-new-revision
- path: .yamato/all-urp_postpro.yml#PR_URP_PostPro_trunk
rerun: on-new-revision
- path: .yamato/all-urp_terrain.yml#PR_URP_Terrain_trunk
rerun: on-new-revision
- path: .yamato/all-universal_stereo.yml#PR_Universal_Stereo_trunk
rerun: on-new-revision
- path: .yamato/all-universal_hybrid.yml#PR_Universal_Hybrid_trunk
rerun: on-new-revision
- path: .yamato/all-vfx_urp.yml#PR_VFX_URP_trunk
rerun: on-new-revision
- path: .yamato/all-shadergraph.yml#PR_ShaderGraph_trunk
rerun: on-new-revision
triggers:
expression: pull_request.target eq "master" AND NOT pull_request.draft AND pull_request.changes.any match ["com.unity.render-pipelines.universal/**/*", "TestProjects/UniversalGraphicsTest_*/**/*"] AND NOT pull_request.push.changes.all match ["*.md", "**/*.md", "doc/**/*", "**/Documentation*/**/*"]
variables:
UTR_VERSION: "current"
TEST_FILTER: .*
Nightly_Universal_Split_trunk:
name: Nightly Universal_Split - trunk
dependencies:
- path: .yamato/all-urp_2d.yml#Nightly_URP_2D_trunk
rerun: on-new-revision
- path: .yamato/all-urp_foundation.yml#Nightly_URP_Foundation_trunk
rerun: on-new-revision
- path: .yamato/all-urp_lighting.yml#Nightly_URP_Lighting_trunk
rerun: on-new-revision
- path: .yamato/all-urp_postpro.yml#Nightly_URP_PostPro_trunk
rerun: on-new-revision
- path: .yamato/all-urp_terrain.yml#Nightly_URP_Terrain_trunk
rerun: on-new-revision
- path: .yamato/all-universal_stereo.yml#Nightly_Universal_Stereo_trunk
rerun: on-new-revision
- path: .yamato/all-universal_hybrid.yml#Nightly_Universal_Hybrid_trunk
rerun: on-new-revision
- path: .yamato/all-vfx_urp.yml#Nightly_VFX_URP_trunk
rerun: on-new-revision
- path: .yamato/all-shadergraph.yml#Nightly_ShaderGraph_trunk
rerun: on-new-revision
- path: .yamato/all-smoke_test.yml#Nightly_Smoke_Test_trunk
rerun: on-new-revision
variables:
UTR_VERSION: "current"
TEST_FILTER: .*
PR_Universal_Split_CUSTOM-REVISION:
name: Universal_Split PR Job - CUSTOM-REVISION
dependencies:
- path: .yamato/all-urp_2d.yml#PR_URP_2D_CUSTOM-REVISION
rerun: always
- path: .yamato/all-urp_foundation.yml#PR_URP_Foundation_CUSTOM-REVISION
rerun: always
- path: .yamato/all-urp_lighting.yml#PR_URP_Lighting_CUSTOM-REVISION
rerun: always
- path: .yamato/all-urp_postpro.yml#PR_URP_PostPro_CUSTOM-REVISION
rerun: always
- path: .yamato/all-urp_terrain.yml#PR_URP_Terrain_CUSTOM-REVISION
rerun: always
- path: .yamato/all-universal_stereo.yml#PR_Universal_Stereo_CUSTOM-REVISION
rerun: always
- path: .yamato/all-universal_hybrid.yml#PR_Universal_Hybrid_CUSTOM-REVISION
rerun: always
- path: .yamato/all-vfx_urp.yml#PR_VFX_URP_CUSTOM-REVISION
rerun: always
- path: .yamato/all-shadergraph.yml#PR_ShaderGraph_CUSTOM-REVISION
rerun: always
variables:
CUSTOM_REVISION: custom_revision_not_set
UTR_VERSION: "current"
TEST_FILTER: .*
Nightly_Universal_Split_CUSTOM-REVISION:
name: Nightly Universal_Split - CUSTOM-REVISION
dependencies:
- path: .yamato/all-urp_2d.yml#Nightly_URP_2D_CUSTOM-REVISION
rerun: always
- path: .yamato/all-urp_foundation.yml#Nightly_URP_Foundation_CUSTOM-REVISION
rerun: always
- path: .yamato/all-urp_lighting.yml#Nightly_URP_Lighting_CUSTOM-REVISION
rerun: always
- path: .yamato/all-urp_postpro.yml#Nightly_URP_PostPro_CUSTOM-REVISION
rerun: always
- path: .yamato/all-urp_terrain.yml#Nightly_URP_Terrain_CUSTOM-REVISION
rerun: always
- path: .yamato/all-universal_stereo.yml#Nightly_Universal_Stereo_CUSTOM-REVISION
rerun: always
- path: .yamato/all-universal_hybrid.yml#Nightly_Universal_Hybrid_CUSTOM-REVISION
rerun: always
- path: .yamato/all-vfx_urp.yml#Nightly_VFX_URP_CUSTOM-REVISION
rerun: always
- path: .yamato/all-shadergraph.yml#Nightly_ShaderGraph_CUSTOM-REVISION
rerun: always
- path: .yamato/all-smoke_test.yml#Nightly_Smoke_Test_CUSTOM-REVISION
rerun: always
variables:
CUSTOM_REVISION: custom_revision_not_set
UTR_VERSION: "current"
TEST_FILTER: .*
111 changes: 111 additions & 0 deletions .yamato/all-urp_2d.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,111 @@

# This file is generated by .yamato/ruamel/build.py. Don't edit this file manually.
# Introduce any changes under .yamato/config/*.metafile files (for most cases) or under .yamato/ruamel/* within Python (more elaborate cases), and rerun build.py to regenerate all .yml files.
# Read more under .yamato/docs/readme.md

{% metadata_file .yamato/_latest_editor_versions_trunk.metafile -%}

---

PR_URP_2D_trunk:
name: URP_2D PR Job - trunk
dependencies:
- path: .yamato/urp_2d-win-dx11.yml#URP_2D_Win_DX11_Standalone_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/urp_2d-win-dx11.yml#URP_2D_Win_DX11_playmode_XR_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/urp_2d-win-dx11.yml#URP_2D_Win_DX11_editmode_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/urp_2d-win-dx12.yml#URP_2D_Win_DX12_Standalone_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/urp_2d-win-vulkan.yml#URP_2D_Win_Vulkan_Standalone_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/urp_2d-linux-vulkan.yml#URP_2D_Linux_Vulkan_Standalone_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/urp_2d-android-opengles3.yml#URP_2D_Android_OpenGLES3_Standalone_cache_il2cpp_Linear_trunk
rerun: on-new-revision
- path: .yamato/urp_2d-android-vulkan.yml#URP_2D_Android_Vulkan_Standalone_cache_il2cpp_Linear_trunk
rerun: on-new-revision
- path: .yamato/urp_2d-iphone-metal.yml#URP_2D_iPhone_Metal_Standalone_cache_il2cpp_Linear_trunk
rerun: on-new-revision
- path: .yamato/urp_2d-osx-metal.yml#URP_2D_OSX_Metal_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/urp_2d-osx-openglcore.yml#URP_2D_OSX_OpenGLCore_editmode_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/urp_2d-android-opengles3.yml#URP_2D_Android_OpenGLES3_Standalone_cache_il2cpp_Linear_trunk
rerun: on-new-revision
- path: .yamato/urp_2d-android-vulkan.yml#URP_2D_Android_Vulkan_Standalone_cache_il2cpp_Linear_trunk
rerun: on-new-revision
- path: .yamato/urp_2d-iphone-metal.yml#URP_2D_iPhone_Metal_Standalone_cache_il2cpp_Linear_trunk
rerun: on-new-revision
variables:
UTR_VERSION: "current"
TEST_FILTER: .*
Nightly_URP_2D_trunk:
name: Nightly URP_2D - trunk
dependencies:
- path: .yamato/all-urp_2d.yml#PR_URP_2D_trunk
rerun: on-new-revision
- path: .yamato/urp_2d-win-dx11.yml#URP_2D_Win_DX11_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/urp_2d-win-dx12.yml#URP_2D_Win_DX12_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/urp_2d-win-vulkan.yml#URP_2D_Win_Vulkan_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
- path: .yamato/urp_2d-linux-vulkan.yml#URP_2D_Linux_Vulkan_playmode_cache_mono_Linear_trunk
rerun: on-new-revision
variables:
UTR_VERSION: "current"
TEST_FILTER: .*
PR_URP_2D_CUSTOM-REVISION:
name: URP_2D PR Job - CUSTOM-REVISION
dependencies:
- path: .yamato/urp_2d-win-dx11.yml#URP_2D_Win_DX11_Standalone_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/urp_2d-win-dx11.yml#URP_2D_Win_DX11_playmode_XR_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/urp_2d-win-dx11.yml#URP_2D_Win_DX11_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/urp_2d-win-dx12.yml#URP_2D_Win_DX12_Standalone_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/urp_2d-win-vulkan.yml#URP_2D_Win_Vulkan_Standalone_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/urp_2d-linux-vulkan.yml#URP_2D_Linux_Vulkan_Standalone_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/urp_2d-android-opengles3.yml#URP_2D_Android_OpenGLES3_Standalone_cache_il2cpp_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/urp_2d-android-vulkan.yml#URP_2D_Android_Vulkan_Standalone_cache_il2cpp_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/urp_2d-iphone-metal.yml#URP_2D_iPhone_Metal_Standalone_cache_il2cpp_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/urp_2d-osx-metal.yml#URP_2D_OSX_Metal_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/urp_2d-osx-openglcore.yml#URP_2D_OSX_OpenGLCore_editmode_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/urp_2d-android-opengles3.yml#URP_2D_Android_OpenGLES3_Standalone_cache_il2cpp_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/urp_2d-android-vulkan.yml#URP_2D_Android_Vulkan_Standalone_cache_il2cpp_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/urp_2d-iphone-metal.yml#URP_2D_iPhone_Metal_Standalone_cache_il2cpp_Linear_CUSTOM-REVISION
rerun: always
variables:
CUSTOM_REVISION: custom_revision_not_set
UTR_VERSION: "current"
TEST_FILTER: .*
Nightly_URP_2D_CUSTOM-REVISION:
name: Nightly URP_2D - CUSTOM-REVISION
dependencies:
- path: .yamato/all-urp_2d.yml#PR_URP_2D_CUSTOM-REVISION
rerun: always
- path: .yamato/urp_2d-win-dx11.yml#URP_2D_Win_DX11_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/urp_2d-win-dx12.yml#URP_2D_Win_DX12_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/urp_2d-win-vulkan.yml#URP_2D_Win_Vulkan_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
- path: .yamato/urp_2d-linux-vulkan.yml#URP_2D_Linux_Vulkan_playmode_cache_mono_Linear_CUSTOM-REVISION
rerun: always
variables:
CUSTOM_REVISION: custom_revision_not_set
UTR_VERSION: "current"
TEST_FILTER: .*
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