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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -70,6 +70,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed issue with automatic exposure settings not updating scene view.
- Fixed issue with velocity rejection in post-DoF TAA. Fixing this reduces ghosting (case 1304381).
- Fixed missing option to use POM on emissive for tessellated shaders.
- Fixed an issue in the planar reflection probe convolution.

### Changed
- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard
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Original file line number Diff line number Diff line change
Expand Up @@ -148,8 +148,8 @@ void DownScale(uint3 dispatchThreadId : SV_DispatchThreadID, uint2 groupThreadId
{
const int2 tapCoord = currentCoord * 2 + uint2(x, y);
// If the pixel is outside the current screen size, its weight becomes zero
float weight = tapCoord.x > _CaptureCurrentScreenSize.x || tapCoord.x < 0
|| tapCoord.y > _CaptureCurrentScreenSize.y || tapCoord.y < 0 ? 0.0 : 1.0;
float weight = tapCoord.x >= _CaptureCurrentScreenSize.x || tapCoord.x < 0
|| tapCoord.y >= _CaptureCurrentScreenSize.y || tapCoord.y < 0 ? 0.0 : 1.0;
averageColor += LOAD_TEXTURE2D_LOD(_ReflectionColorMipChain, tapCoord, _SourceMipIndex).xyz * weight;
sumW += weight;
}
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