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There was an issue in clamping the borders while doing the downscaling which lead to black edges on the convoluted reflection probe. This may alterate the results of our tests, we need to run them.

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Tested it on couple resolutions and lighting conditions, the issues doesn't repro anymore.

@sebastienlagarde sebastienlagarde marked this pull request as ready for review February 26, 2021 19:32
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Please update screenshots , thanks

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I updated and pushed the new screenshots

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@remi-chapelain remi-chapelain left a comment

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Discussed with @anisunity , no more testing needed on this one ! ✔️

@sebastienlagarde sebastienlagarde merged commit d087cd3 into master Mar 1, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/planar-conv-fix branch March 1, 2021 12:04
@remi-chapelain remi-chapelain requested a review from a team March 1, 2021 16:19
sebastienlagarde added a commit that referenced this pull request Mar 1, 2021
* Hdrp/fix 1299233 ies resize #3243

* Fixed an issue in the planar reflection probe convolution. #3668

* Making the FrameSettingsAttribute field more robust. Using it in other places to avoid caching (#3700)

the Obsoletes. Adding robustness in map query.

* [HDRP] Merge Hd/bugfix #3687

Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
sebastienlagarde added a commit that referenced this pull request Mar 4, 2021
* [XPipeline]Fix crash on VolumeComponentWithQualityEditor when the current Pipeline is not HDRP #3643

* Fixed an issue in the planar reflection probe convolution. #3668

* Merge Hd/bugfix #3680

* Fix keyword backport (#3688)

* Fix keyword backport

* reenable test

* [HDRP] Merge Hd/bugfix #3687

* Making the FrameSettingsAttribute field more robust. Using it in other places to avoid caching (#3700)

the Obsoletes. Adding robustness in map query.

* Avoid unnecessary RenderGraphBuilder.ReadTexture in the "Set Final Target" pass. #3707

* Update CHANGELOG.md

* update double sided normal

* Updated distortion description and distortion blur default value (#3721)

Co-authored-by: alex-vazquez <76204843+alex-vazquez@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
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3 participants