Skip to content

Conversation

kecho
Copy link
Contributor

@kecho kecho commented Mar 1, 2021

Purpose of this PR

Fix a crash in IL2CPP introduced by a previous PR. Doing a safe check on frame settings name attributes. Ensuring that other systems are using the cached attribute name list.


Testing status

Currently testing ps4 player il2cpp


Comments to reviewers

Crash occurs because il2cpp treats enums slightly differently, not as ints. Currently testing the exact test that failed to ensure this %100 fixes the issue.

…r places to avoid caching

the Obsoletes. Adding robustness in map query.
Copy link
Contributor

@victorsclui victorsclui left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

lgtm : )

@sebastienlagarde sebastienlagarde marked this pull request as ready for review March 1, 2021 18:49
@sebastienlagarde sebastienlagarde merged commit 0399122 into master Mar 1, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/fix-framesettings-enum-crash branch March 1, 2021 19:47
sebastienlagarde pushed a commit that referenced this pull request Mar 1, 2021
…r places to avoid caching (#3700)

the Obsoletes. Adding robustness in map query.
sebastienlagarde added a commit that referenced this pull request Mar 1, 2021
* Hdrp/fix 1299233 ies resize #3243

* Fixed an issue in the planar reflection probe convolution. #3668

* Making the FrameSettingsAttribute field more robust. Using it in other places to avoid caching (#3700)

the Obsoletes. Adding robustness in map query.

* [HDRP] Merge Hd/bugfix #3687

Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
sebastienlagarde pushed a commit that referenced this pull request Mar 3, 2021
…r places to avoid caching (#3700)

the Obsoletes. Adding robustness in map query.
sebastienlagarde added a commit that referenced this pull request Mar 4, 2021
* [XPipeline]Fix crash on VolumeComponentWithQualityEditor when the current Pipeline is not HDRP #3643

* Fixed an issue in the planar reflection probe convolution. #3668

* Merge Hd/bugfix #3680

* Fix keyword backport (#3688)

* Fix keyword backport

* reenable test

* [HDRP] Merge Hd/bugfix #3687

* Making the FrameSettingsAttribute field more robust. Using it in other places to avoid caching (#3700)

the Obsoletes. Adding robustness in map query.

* Avoid unnecessary RenderGraphBuilder.ReadTexture in the "Set Final Target" pass. #3707

* Update CHANGELOG.md

* update double sided normal

* Updated distortion description and distortion blur default value (#3721)

Co-authored-by: alex-vazquez <76204843+alex-vazquez@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Kleber Garcia <kleber.garcia@unity3d.com>
Co-authored-by: victorsclui <34995714+victorsclui@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants