[VFX] Fix compilation with builtin renderpipeline #3950
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Purpose of this PR
Fix compilation issue with built-in render pipeline when
UnityCG.inc
andcom.unity.render-pipelines.core/ShaderLibrary/Common.hlsl
are both included.Testing status
Tested repro project locally from https://fogbugz.unity3d.com/f/cases/1308481/

Comments to reviewers
I'm not sure we should really do this : BRP isn't officially supported with VFXGraph.
This issue has been introduced by this change : #3443