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[7.x.x] Merge 7.x.x/hd/staging [Skip CI] #492

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merged 75 commits into from
May 15, 2020

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@sebastienlagarde sebastienlagarde commented May 14, 2020

Purpose of this PR

[7.x.x backport] Fix quality settings UI and shadow mask UI #122 (#123)
Fixed the indirect diffuse texture not being ignored when it should (… …
[7.x.x Backport] Fix pre/post pass sg properties #82 (#85)
Fixed a performance issue with stochastic ray traced area shadows. (#306
[Backport 7.x.x] Updated raytracing async compute warning. (#304)
[Backport 7.x.x] Fixed a null ref exception in static sky when the de… …
[Backport 7.x.x] Fixed an error about procedural sky being logged by … …
[Backport 7.x.x] Fix flickering lighting in the scene and game view w… …
[7.x.x Backport] Fix issue with ambient probe not being correct with … …
[Backport 7.x.x] Fixed some gcalloc in the debug window (#464)
[Backport 7.x.x] Hdrp/small ui update (#466)
[Backport 7.x.x] PBR Sky renderer now shares its internal precomputat… …
[Backport 7.x.x] New tooltip for camera background and fixed exposure… …
[Backport 7.x.x] Fixed asset preview being rendered white because of … …
Commits on May 15, 2020
Changed UI name, tooltip, and doc for maximum decals on screen (#232)
Update Custom-Post-Process.md (#233)
Update HDRP-Features.md (#235)
Hdrp/reflection probe scale perf #252
HD: Switch to 1920x1080 default standalone resolution (#279)
Makes sure quaternion is normalized and valid before converting to ma… … …
Fix cookie srgb #297
Updated forward and deferred rendering definitions (#350)
Update Light-Component.md (#357)
Hd/add layer modification on generated emissive mesh for area light #364
Update Look-Dev-Environment-Library.md (#365)
Update Volumetric-Lighting.md (#402)
Hd/fix nullref while removing decal component #416
Fix issue with Uber Post process shader when alpha is enabled #422
Fix the bug (#430)
Fix issue causing not all baked reflection probes to be deleted #441
Updated Decal Projector doc (#477)
Look Dev docs refactor 2 #484
[7.x.x Backport] Fix issue with corrupted values with Layer Lit when … …
Fix Motion Vectors written by transparent when rendering with MSAA #315
Fix issue with the resolve of motion vectors (#421)
fix issue with ShowPrePassAndPostPass

Testing status

Manual Tests

What have you tested?

Automated Tests

What did you setup? (Add a screenshot or the reference image of the test please)

Links

Yamato: (Select your branch) https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics

Any test projects or documents to go with this to help reviewers?

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anisunity and others added 30 commits April 3, 2020 12:22
…ing when the space becomes tiny (1212045). (#6507)

* - Fixed a weird behavior in the scalable settings drawing when the space becomes tiny (1212045).

* Small fix to avoid text overlapping too much

Co-authored-by: Remi Chapelain <remi.chapelain@unity3d.com>
…r inspector would not update the default volume editor. #6493
* Update Glossary.md

* Update Glossary.md
* Fixed a number of leak in HDRP

# Conflicts:
#	com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs
#	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs

* Update changelog
…ets on shader graph save (case 1230996) (#128)

* Follow references when unloading unneeded assets

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…when the material has a clear coat (lit shader). (#21)

* Fixed an issue with the specularFGD term being used when the material has a clear coat (lit shader).

* update ssr screenshot

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
JordanL8 and others added 20 commits May 15, 2020 00:55
Well, the default is "fullscreen desktop resolution" anyway, so this does not change anything at default settings. But, if user unchecks the "default native fullscreen", then it was going into 1024x768 on Standalone platform. Which was the most popular resolution back in year 2005. In year 2019, the 1920x1080 is the most popular, so make that the default. See also: https://ono.unity3d.com/unity/unity/pull-request/105219/_/desktop/default-res

(moved https://github.cds.internal.unity3d.com/unity/com.unity.template-hd/pull/33 to this new repo)
* Update Forward-And-Deferred-Rendering.md

* Update Forward-And-Deferred-Rendering.md
Updated Limitations section and added a disclaimer about decal shader stripping.
…using multiply mode for vertex color (#425)

* Saturate vertex color to avoid negative values.

* changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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Yamato is green, merging

@sebastienlagarde sebastienlagarde merged commit e0a423b into 7.x.x/release May 15, 2020
@sebastienlagarde sebastienlagarde deleted the 7.x.x/hd/staging branch May 15, 2020 10:00
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