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Fix quality settings UI and shadow mask UI #122
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com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs
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Small naming issues
Fixed |
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@iM0ve could you check if the error happen in HDRP/staging already? and also if this error happen with any other option (I don't think it is related to shadowmask, but a more general issue). thanks |
Yes appears to be non PR specific. Also on staging. I updated the comment by removing the issue. Also it happens with other checboxes like Ambient Occlusion, Volumetrics, etc |
Purpose of this PR
Fix for : https://fogbugz.unity3d.com/f/cases/1232042/
+
Fix for : https://fogbugz.unity3d.com/f/cases/1232011/
It rely on C++ PR: https://ono.unity3d.com/unity/unity/pull-request/104532/_/graphics/quality-settings-ui
This PR hide shadow mask property in quality settings as well as realtime reflection probe property.
It also enable/disable UX correctly when Shadow Mask is support is disabled in HDRP asset.
Test:
Checked that behavior is correct when switching between different pipeline and with several pipeline in quality settings and switching to them. Yamato should handle the shadow mask still working part.
Testing status
Manual Tests: What did you do?
Automated Tests: What did you setup? (Add a screenshot or the reference image of the test please)
Yamato: (Select your branch):
https://yamato.prd.cds.internal.unity3d.com/jobs/78-ScriptableRenderPipeline
Any test projects to go with this to help reviewers?
Comments to reviewers
Notes for the reviewers you have assigned.