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@FrancescoC-unity FrancescoC-unity commented Jul 22, 2021

Currently in master this is only a bug for DLSS I suspect, but I need to fix this for TAAU.

The wrong exposure texture was used with the reset history configuration that happens when switching to an upsampler that happens before post processing. I suspect other situations will trigger the same bug, but this is where I noticed it.

@remi-chapelain this fixes the issue you mentioned in the TAAU PR about white flashes, this PR is merged into that branch if you want to check.

Yamato: https://yamato.cds.internal.unity3d.com/jobs/902-Graphics/tree/HDRP%252Ffix-exposure-used-when-history-is-reset/.yamato%252Fall-hdrp.yml%2523PR_HDRP_2021.2

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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://yamato.cds.internal.unity3d.com/jobs/902-Graphics
Search for your PR branch using the sidebar on the left, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

HDRP
/.yamato%252Fall-hdrp.yml%2523PR_HDRP_2021.2

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

@sebastienlagarde sebastienlagarde requested a review from kecho July 22, 2021 11:50
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Already tested in other branch ! ✔️

@sebastienlagarde sebastienlagarde merged commit 33e335a into master Jul 26, 2021
@sebastienlagarde sebastienlagarde deleted the HDRP/fix-exposure-used-when-history-is-reset branch July 26, 2021 17:31
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5 participants