[2021.2][ShaderGraph] Fix for undefined matrix recently added with the new motion vectors work #5252
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Purpose of this PR
#4190 added some new matrix property macros to support proper motion vector behavior for SRPs. Unfortunately, the macros reference matrix properties that are not defined for the built-in render pipeline. This PR defines them to return a 0 matrix (as the feature work is not intended to support builtin, this should be fine).
Testing status
Local testing to ensure there are no errors in SpaceTransforms.hlsl.
Yamato as below.
Comments to reviewers
This change went in earlier today, so there isn't even an available build with it yet.