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1 change: 1 addition & 0 deletions com.unity.render-pipelines.universal/CHANGELOG.md
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Expand Up @@ -166,6 +166,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed artifacts in Speed Tree 8 billboard LODs due to SpeedTree LOD smoothing/crossfading [case 1348407]
- Support undo of URP Global Settings asset assignation (case 1342987).
- Removed unsupported fields from Presets of Light and Camera [case 1335979].
- Fixed graphical artefact when terrain height map is used with rendering layer mask for lighting.

### Changed
- Change Asset/Create/Shader/Universal Render Pipeline/Lit Shader Graph to Asset/Create/Shader Graph/URP/Lit Shader Graph
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Expand Up @@ -86,7 +86,7 @@ Shader "Universal Render Pipeline/Terrain/Lit"
#pragma multi_compile_fog
#pragma multi_compile_fragment _ DEBUG_DISPLAY
#pragma multi_compile_instancing
#pragma instancing_options renderinglayer assumeuniformscaling nomatrices nolightprobe nolightmap
#pragma instancing_options norenderinglayer assumeuniformscaling nomatrices nolightprobe nolightmap

#pragma shader_feature_local_fragment _TERRAIN_BLEND_HEIGHT
#pragma shader_feature_local _NORMALMAP
Expand Down Expand Up @@ -162,7 +162,7 @@ Shader "Universal Render Pipeline/Terrain/Lit"

//#pragma multi_compile_fog
#pragma multi_compile_instancing
#pragma instancing_options renderinglayer assumeuniformscaling nomatrices nolightprobe nolightmap
#pragma instancing_options norenderinglayer assumeuniformscaling nomatrices nolightprobe nolightmap

#pragma shader_feature_local _TERRAIN_BLEND_HEIGHT
#pragma shader_feature_local _NORMALMAP
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Expand Up @@ -77,7 +77,7 @@ Shader "Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass)"
#pragma multi_compile _ LIGHTMAP_ON
#pragma multi_compile_fog
#pragma multi_compile_instancing
#pragma instancing_options renderinglayer assumeuniformscaling nomatrices nolightprobe nolightmap
#pragma instancing_options norenderinglayer assumeuniformscaling nomatrices nolightprobe nolightmap
#pragma multi_compile_fragment _ DEBUG_DISPLAY

#pragma shader_feature_local_fragment _TERRAIN_BLEND_HEIGHT
Expand Down Expand Up @@ -124,7 +124,7 @@ Shader "Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass)"

//#pragma multi_compile_fog
#pragma multi_compile_instancing
#pragma instancing_options renderinglayer assumeuniformscaling nomatrices nolightprobe nolightmap
#pragma instancing_options norenderinglayer assumeuniformscaling nomatrices nolightprobe nolightmap

#pragma shader_feature_local _TERRAIN_BLEND_HEIGHT
#pragma shader_feature_local _NORMALMAP
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Expand Up @@ -57,7 +57,7 @@ Shader "Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)"
#pragma multi_compile _ DYNAMICLIGHTMAP_ON
#pragma multi_compile_fog
#pragma multi_compile_instancing
#pragma instancing_options renderinglayer assumeuniformscaling nomatrices nolightprobe nolightmap
#pragma instancing_options norenderinglayer assumeuniformscaling nomatrices nolightprobe nolightmap
#pragma multi_compile_fragment _ DEBUG_DISPLAY

#pragma vertex SplatmapVert
Expand Down Expand Up @@ -130,7 +130,7 @@ Shader "Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)"
#pragma multi_compile_fragment _ _RENDER_PASS_ENABLED

#pragma multi_compile_instancing
#pragma instancing_options renderinglayer assumeuniformscaling nomatrices nolightprobe nolightmap
#pragma instancing_options norenderinglayer assumeuniformscaling nomatrices nolightprobe nolightmap

#pragma vertex SplatmapVert
#pragma fragment SplatmapFragment
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