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Updating DLSS documentation #5433
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed. HDRP Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure. |
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We should check if we can mention the name of a specific NVidia GPU in our docs.
To build your project for **Windows**, use **x86_64** architecture (Win64). | ||
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DLSS compatibility also depends on the graphics card utilized. It only works on an NVIDIA GPU greater or equal to series GeForce RTX 2060. | ||
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HDRP supports DLSS on the following platforms:
- DirectX 11 on Windows 64 bit
- DirectX 12 on Windows 64 bit
- Vulkan on Windows 64 bit
HDRP does not support DLSS for Metal, Linux, Windows using x86 architecture (Win32), or any other platform.
To build your project for Windows, use x86_64 architecture (Win64).
For information about the hardware requirements of DLSS, see NVIDIA'S DLSS requirements.
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Changed header for clarity.
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This section includes HDRP-specific requirements and compatibility information for DLSS. For information about the general requirements and compatibility of DLSS, see [Deep learning super sampling](https://docs.unity3d.com/2021.2/Documentation/Manual/deep-learning-super-sampling.html). | ||
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### Platforms |
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Supported platforms
wrt mentioning GPUs, it's better to link to NVIDIA's docs directly, I'll edit my suggestion accordingly. |
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Added link to NVIDIA'S DLSS requirements page.
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@Vic-Cooper thank you for the suggestions. They should be now merged. |
Correction adresse, merging. |
* Updating DLSS documentation * Updating grammar reviewed by technical writter Vic
Purpose of this PR
Updating docs for DLSS.
Specifying minimum platforms, and minimum compatible cards.