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Updating DLSS documentation #5433
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@@ -8,7 +8,16 @@ This section includes HDRP-specific requirements and compatibility information f | |
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### Platforms | ||
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HDRP does not support DLSS for **Windows** using **x86** architecture (Win32). To build your project for **Windows**, use **x86_64** architecture (Win64). | ||
HDRP supports DLSS on the following platforms: | ||
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DirectX 11 on Windows 64 bit | ||
DirectX 12 on Windows 64 bit | ||
Vulkan on Windows 64 bit | ||
HDRP does not support DLSS for Metal, Linux, Windows using x86 architecture (Win32), or any other platform. | ||
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To build your project for Windows, use x86_64 architecture (Win64). | ||
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For information about the hardware requirements of DLSS, see [NVIDIA'S DLSS requirements](https://developer.nvidia.com/nvidia-dlss-access-program). | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. HDRP supports DLSS on the following platforms:
HDRP does not support DLSS for Metal, Linux, Windows using x86 architecture (Win32), or any other platform. To build your project for Windows, use x86_64 architecture (Win64). For information about the hardware requirements of DLSS, see NVIDIA'S DLSS requirements. |
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## Using DLSS | ||
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Supported platforms