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Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ Shader "Universal Render Pipeline/Particles/Unlit"
Properties
{
[MainTexture] _BaseMap("Base Map", 2D) = "white" {}
[MainColor][HDR] _BaseColor("Base Color", Color) = (1,1,1,1)
[MainColor][HDR][Gamma] _BaseColor("Base Color", Color) = (1,1,1,1)
_Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
_BumpMap("Normal Map", 2D) = "bump" {}
[HDR] _EmissionColor("Color", Color) = (0,0,0)
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2 changes: 1 addition & 1 deletion com.unity.render-pipelines.universal/Shaders/Unlit.shader
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ Shader "Universal Render Pipeline/Unlit"
Properties
{
[MainTexture] _BaseMap("Texture", 2D) = "white" {}
[MainColor][HDR] _BaseColor("Color", Color) = (1, 1, 1, 1)
[MainColor][HDR][Gamma] _BaseColor("Color", Color) = (1, 1, 1, 1)
_Cutoff("AlphaCutout", Range(0.0, 1.0)) = 0.5

// BlendMode
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