[10.x.x] Backport of URP late latching support to reduce VR latency to 10.x #5440
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Purpose of this PR
Backport of changes from [Universal][XR] Reducing VR latency with Late Latching #4807
Late Latching can potentially reduce ~15 ms of rendering latency (on Quest) by resampling HMD and controller input poses right before the final submit of command buffers to GPU (see doc below).
Add late latching support for camera and render pass. Use new late latching command buffer commands to mark/unmark URP stereo matrices such as stereo view and projection matrices for use in late latching.
For a detailed late latching overview, please see design doc:
Testing status
Tested late latching on Quest using template scene.
Comments to reviewers
Matching 2020.3 PR (landed in 2020.3.18f): https://ono.unity3d.com/unity/unity/pull-request/130337/_/2020.3/xr/late-latching-urp