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Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,12 @@ HDRP uses the [Volume](Volumes.md) framework to calculate SSGI, so to enable and

## Limitations

In Deferred rendering mode, Screen Space Global Illumination and Ray-Traced Global Illumination share a buffer with emissive, which overwrites emissive data.
There are multiple ways to recover the emissive contribution of the scene materials:
* Disable [Receive SSR/SSGI](snippets/shader-properties/surface-options/receive-ssr.md) flag on the emissive materials.
* Use [Force Forward Emissive](snippets/shader-properties/advanced-options/force-forward-emissive.md) on the emissive materials.
* Use Forward rendering.

### Screen-space global illumination

* When rendering [Reflection Probes](Reflection-Probe.md) screen space global illumination is not supported.
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Expand Up @@ -173,7 +173,10 @@ public override void OnInspectorGUI()
}

PropertyField(m_Enable);

if (m_Enable.value.boolValue)
EditorGUILayout.HelpBox("Real-time Global Illumination overwrites emissive data in deferred rendering mode. To recover the emissive contribution, either use Force Forward Emissive or disable Receive SSR/SSGI flag on the emissive materials.", MessageType.Info);
EditorGUILayout.Space();

// If ray tracing is supported display the content of the volume component
if (HDRenderPipeline.buildPipelineSupportsRayTracing)
PropertyField(m_Tracing);
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