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5 changes: 5 additions & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,11 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed edge bleeding when rendering volumetric clouds.
- Fixed the performance of the volumetric clouds in non-local mode when large occluders are on screen.
- Fixed a regression that broke punctual and directional raytraced shadows temporal denoiser (case 1360132).
- Fixed regression in the ambient probe intensity for volumetric clouds.
- Fixed the sun leaking from behind fully opaque clouds.
- Fixed artifacts in volumetric cloud shadows.
- Fixed the missing parameter to control the sun light dimmer (case 1364152).
- Fixed regression in the clouds presets.

### Changed
- Visual Environment ambient mode is now Dynamic by default.
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Original file line number Diff line number Diff line change
Expand Up @@ -128,6 +128,7 @@ When importing these two map Textures, disable **sRGB**. For best results, do no
| **Property** | **Description** |
| ------------------------------ | ------------------------------------------------------------ |
| **Ambient Light Probe Dimmer** | Controls the influence of light probes on the cloud volume. A lower value suppresses the ambient light and produces darker clouds overall. |
| **Sun Light Dimmer** | Controls the influence of the sun light on the cloud volume. A lower value suppresses the sun light and produces darker clouds overall. |
| **Erosion Occlusion** | Controls how much Erosion Factor is taken into account when computing ambient occlusion. The Erosion Factor parameter is editable in the custom preset, Advanced and Manual Modes. |
| **Scattering Tint** | The color to tint the clouds. |
| **Powder Effect Intensity** | Controls the amount of local scattering in the clouds. When clouds have a lot of local details due to erosion, a value of **1** provides a more powdery aspect. |
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Original file line number Diff line number Diff line change
Expand Up @@ -56,6 +56,7 @@ class VolumetricCloudsEditor : VolumeComponentEditor
SerializedDataParameter m_PowderEffectIntensity;
SerializedDataParameter m_MultiScattering;
SerializedDataParameter m_AmbientLightProbeDimmer;
SerializedDataParameter m_SunLightDimmer;
SerializedDataParameter m_ErosionOcclusion;

// Wind
Expand Down Expand Up @@ -134,6 +135,7 @@ public override void OnEnable()
m_PowderEffectIntensity = Unpack(o.Find(x => x.powderEffectIntensity));
m_MultiScattering = Unpack(o.Find(x => x.multiScattering));
m_AmbientLightProbeDimmer = Unpack(o.Find(x => x.ambientLightProbeDimmer));
m_SunLightDimmer = Unpack(o.Find(x => x.sunLightDimmer));
m_ErosionOcclusion = Unpack(o.Find(x => x.erosionOcclusion));

// Wind
Expand Down Expand Up @@ -273,6 +275,7 @@ public override void OnInspectorGUI()
DrawHeader("Lighting");
{
PropertyField(m_AmbientLightProbeDimmer);
PropertyField(m_SunLightDimmer);
PropertyField(m_ErosionOcclusion);
PropertyField(m_ScatteringTint);
PropertyField(m_PowderEffectIntensity);
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Original file line number Diff line number Diff line change
Expand Up @@ -170,6 +170,6 @@ float4 BilUpColor3x3(float highDepth, in NeighborhoodUpsampleData3x3 data)
+ data.lowValue6 * combinedWeightsB.z
+ data.lowValue7 * combinedWeightsB.w
+ data.lowValue8 * combinedWeightsC
+ _NoiseFilterStrength;
+ float4(_NoiseFilterStrength, _NoiseFilterStrength, _NoiseFilterStrength, 0.0);
return WeightedSum / TotalWeight;
}
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