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3 changes: 3 additions & 0 deletions com.unity.render-pipelines.universal/CHANGELOG.md
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Expand Up @@ -12,6 +12,9 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
### Changed
- Removed experimental tile deferred code.

### Fixed
- URP asset can now use multi-edit. [case 1364966](https://issuetracker.unity3d.com/issues/urp-universalrenderpipelineasset-does-not-support-multi-edit)

## [12.0.0] - 2021-01-11
### Added
- Added support for default sprite mask shaders for the 2D Renderer in URP.
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Expand Up @@ -5,7 +5,7 @@

namespace UnityEditor.Rendering.Universal
{
[CustomEditor(typeof(UniversalRenderPipelineAsset))]
[CustomEditor(typeof(UniversalRenderPipelineAsset)), CanEditMultipleObjects]
public class UniversalRenderPipelineAssetEditor : Editor
{
SerializedProperty m_RendererDataProp;
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