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1 change: 1 addition & 0 deletions com.unity.render-pipelines.universal/CHANGELOG.md
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Expand Up @@ -117,6 +117,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- VFX: Fixed soft particles when HDR or Opaque texture isn't enabled
- VFX: Fixed OpenGL soft particles fallback when depth texture isn't available
- Fixed Opacity as Density blending artifacts on Terrain that that caused Terrain to have modified splat weights of zero in some areas and greater than one in others.
- UniversalRenderPipeineAsset can now use multi-edit.

## [10.2.0] - 2020-10-19

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Expand Up @@ -6,7 +6,7 @@

namespace UnityEditor.Rendering.Universal
{
[CustomEditor(typeof(UniversalRenderPipelineAsset))]
[CustomEditor(typeof(UniversalRenderPipelineAsset)), CanEditMultipleObjects]
[MovedFrom("UnityEditor.Rendering.LWRP")]
public class UniversalRenderPipelineAssetEditor : Editor
{
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