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2 changes: 2 additions & 0 deletions com.unity.render-pipelines.universal/CHANGELOG.md
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Expand Up @@ -37,8 +37,10 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Added "Conservative Enclosing Sphere" setting to fix shadow frustum culling issue where shadows are erroneously culled in corners of cascades [case 1153151](https://issuetracker.unity3d.com/issues/lwrp-shadows-are-being-culled-incorrectly-in-the-corner-of-the-camera-viewport-when-the-far-clip-plane-is-small)
- Fixed memory leak with XR combined occlusion meshes. [case 1366173]
- Fixed a bug with Sprite Targets in ShaderGraph not rendering correctly in game view [1352225]
- Fix for rendering thumbnails. [case 1348209](https://issuetracker.unity3d.com/issues/preview-of-assets-do-not-show-in-the-project-window)
- Fixed a regression bug where XR camera postion can not be modified in beginCameraRendering [case 1365000]


## [12.0.0] - 2021-01-11
### Added
- Added support for default sprite mask shaders for the 2D Renderer in URP.
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Original file line number Diff line number Diff line change
Expand Up @@ -251,7 +251,7 @@ protected override void Render(ScriptableRenderContext renderContext, Camera[] c
if (m_GlobalSettings == null || UniversalRenderPipelineGlobalSettings.instance == null)
{
m_GlobalSettings = UniversalRenderPipelineGlobalSettings.Ensure();
return;
if(m_GlobalSettings == null) return;
}
#endif

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