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4 changes: 2 additions & 2 deletions .yamato/_copycat.yml
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ nightly_katana_abv_validate:
variables:
MANIFEST: .copycat/graphics.json
RELEASE_BRANCH: trunk
SRP_VERSION: "12.0.0"
SRP_VERSION: "12.1.0"
skip_checkout: true
commands:
- eval "$COPYCAT_1"
Expand All @@ -31,7 +31,7 @@ vendor:
variables:
MANIFEST: .copycat/graphics.json
RELEASE_BRANCH: trunk
SRP_VERSION: "12.0.0"
SRP_VERSION: "12.1.0"
skip_checkout: true
commands:
- eval "$COPYCAT_1"
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2 changes: 1 addition & 1 deletion Tools/CreateLocalPackages.cmd
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
set version=12.0.0
set version=12.1.0
call CreateOneLocalPackage.bat com.unity.render-pipelines.core %version%
call CreateOneLocalPackage.bat com.unity.render-pipelines.high-definition %version%
call CreateOneLocalPackage.bat com.unity.render-pipelines.high-definition-config %version%
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5 changes: 5 additions & 0 deletions com.unity.render-pipelines.core/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [12.1.0] - 2021-09-23

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [12.0.0] - 2021-01-11

### Added
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2 changes: 1 addition & 1 deletion com.unity.render-pipelines.core/Runtime/Documentation.cs
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ public CoreRPHelpURLAttribute(string pageName, string packageName = "com.unity.r
/// </summary>
public class DocumentationInfo
{
const string fallbackVersion = "12.0";
const string fallbackVersion = "12.1";
const string url = "https://docs.unity3d.com/Packages/{0}@{1}/manual/{2}.html";

/// <summary>
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2 changes: 1 addition & 1 deletion com.unity.render-pipelines.core/ShaderLibrary/Version.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
// User should rely on the Macro UNITY_VERSION now to detect which version of Unity is coupled to the current set of pipeline shader
// Example of usage #if UNITY_VERSION >= 202120 to check if the version is above or equal 2021.2
#define SHADER_LIBRARY_VERSION_MAJOR 12
#define SHADER_LIBRARY_VERSION_MINOR 0
#define SHADER_LIBRARY_VERSION_MINOR 1

#define VERSION_GREATER_EQUAL(major, minor) ((SHADER_LIBRARY_VERSION_MAJOR > major) || ((SHADER_LIBRARY_VERSION_MAJOR == major) && (SHADER_LIBRARY_VERSION_MINOR >= minor)))
#define VERSION_LOWER(major, minor) ((SHADER_LIBRARY_VERSION_MAJOR < major) || ((SHADER_LIBRARY_VERSION_MAJOR == major) && (SHADER_LIBRARY_VERSION_MINOR < minor)))
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2 changes: 1 addition & 1 deletion com.unity.render-pipelines.core/package.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "com.unity.render-pipelines.core",
"description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.",
"version": "12.0.0",
"version": "12.1.0",
"unity": "2021.2",
"unityRelease": "0b14",
"displayName": "Core RP Library",
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Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [12.1.0] - 2021-09-23

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [12.0.0] - 2021-01-11

Version Updated
Expand Down
Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
{
"name": "com.unity.render-pipelines.high-definition-config",
"description": "Configuration files for the High Definition Render Pipeline.",
"version": "12.0.0",
"version": "12.1.0",
"unity": "2021.2",
"unityRelease": "0b14",
"displayName": "High Definition RP Config",
"dependencies": {
"com.unity.render-pipelines.core": "12.0.0"
"com.unity.render-pipelines.core": "12.1.0"
}
}
10 changes: 7 additions & 3 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,13 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [12.1.0] - 2021-09-23

### Fixed
- Fixed the volume not being assigned on some scene templates.
- Fixed corruption in player with lightmap uv when Optimize Mesh Data is enabled [1357902]
- Fixed a warning to Rendering Debugger Runtime UI when debug shaders are stripped.

## [12.0.0] - 2021-01-11

### Added
Expand Down Expand Up @@ -428,9 +435,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed double camera preview.
- Fixed memory leak with XR combined occlusion meshes.
- Fixed diffusion profile being reset to default on SpeedTree8 materials with subsurface scattering enabled during import.
- Fixed the volume not being assigned on some scene templates.
- Fixed corruption in player with lightmap uv when Optimize Mesh Data is enabled [1357902]
- Fixed a warning to Rendering Debugger Runtime UI when debug shaders are stripped.

### Changed
- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard
Expand Down
10 changes: 5 additions & 5 deletions com.unity.render-pipelines.high-definition/package.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "com.unity.render-pipelines.high-definition",
"description": "The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms. HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.",
"version": "12.0.0",
"version": "12.1.0",
"unity": "2021.2",
"unityRelease": "0b14",
"displayName": "High Definition RP",
Expand All @@ -12,10 +12,10 @@
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.render-pipelines.core": "12.0.0",
"com.unity.shadergraph": "12.0.0",
"com.unity.visualeffectgraph": "12.0.0",
"com.unity.render-pipelines.high-definition-config": "12.0.0"
"com.unity.render-pipelines.core": "12.1.0",
"com.unity.shadergraph": "12.1.0",
"com.unity.visualeffectgraph": "12.1.0",
"com.unity.render-pipelines.high-definition-config": "12.1.0"
},
"keywords": [
"graphics",
Expand Down
10 changes: 8 additions & 2 deletions com.unity.render-pipelines.universal/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,14 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [12.1.0] - 2021-09-23

### Changed
- URP will no longer render via an intermediate texture unless actively required by a Renderer Feature. See the upgrade guide for compatibility options and how assets are upgraded.

### Fixed
- Fixed a Universal Targets in ShaderGraph not rendering correctly in game view [1352225]

## [12.0.0] - 2021-01-11
### Added
- Added support for default sprite mask shaders for the 2D Renderer in URP.
Expand Down Expand Up @@ -80,7 +88,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Refactored some of the array resizing code around decal projector rendering to use new APIs in render core
- UniversalRendererData and ForwardRendererData GUIDs have been reversed so that users coming from 2019LTS, 2020LTS and 2021.1 have a smooth upgrade path, you may encounter issues coming from 2021.2 Alpha/Beta versions and are recommended to start with a fresh library if initial upgrade fails.
- VFX: New shadergraph support directly on Universal target.
- URP will no longer render via an intermediate texture unless actively required by a Renderer Feature. See the upgrade guide for compatibility options and how assets are upgraded.

### Fixed
- Fixed an issue in PostProcessPass causing OnGUI draws to not show on screen. [case 1346650]
Expand Down Expand Up @@ -180,7 +187,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed an issue where _AfterPostProcessTexture was no longer being assigned in UniversalRenderer.
- Fixed UniversalRenderPipelineAsset now being able to use multiedit
- Fixed memory leak with XR combined occlusion meshes. [case 1366173]
- Fixed a Universal Targets in ShaderGraph not rendering correctly in game view [1352225]

### Changed
- Change Asset/Create/Shader/Universal Render Pipeline/Lit Shader Graph to Asset/Create/Shader Graph/URP/Lit Shader Graph
Expand Down
15 changes: 7 additions & 8 deletions com.unity.render-pipelines.universal/ValidationExceptions.json
Original file line number Diff line number Diff line change
@@ -1,10 +1,9 @@
{
"Exceptions":
[
{
"ValidationTest": "Package Lifecycle Validation",
"ExceptionError": "Package com.unity.render-pipelines.universal@12.0.0 depends on package com.unity.burst@1.5.0 which is in an invalid track for release purposes. Release versions can only depend on Release versions.",
"PackageVersion": "12.0.0"
}
]
"Exceptions": [
{
"ValidationTest": "Package Lifecycle Validation",
"ExceptionError": "Package com.unity.render-pipelines.universal@12.1.0 depends on package com.unity.burst@1.5.0 which is in an invalid track for release purposes. Release versions can only depend on Release versions.",
"PackageVersion": "12.1.0"
}
]
}
6 changes: 3 additions & 3 deletions com.unity.render-pipelines.universal/package.json
Original file line number Diff line number Diff line change
@@ -1,15 +1,15 @@
{
"name": "com.unity.render-pipelines.universal",
"description": "The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.",
"version": "12.0.0",
"version": "12.1.0",
"unity": "2021.2",
"unityRelease": "0b14",
"displayName": "Universal RP",
"dependencies": {
"com.unity.mathematics": "1.2.1",
"com.unity.burst": "1.5.0",
"com.unity.render-pipelines.core": "12.0.0",
"com.unity.shadergraph": "12.0.0"
"com.unity.render-pipelines.core": "12.1.0",
"com.unity.shadergraph": "12.1.0"
},
"keywords": [
"graphics",
Expand Down
5 changes: 5 additions & 0 deletions com.unity.shadergraph/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,11 @@ All notable changes to this package are documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [12.1.0] - 2021-09-23

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [12.0.0] - 2021-01-11

### Added
Expand Down
4 changes: 2 additions & 2 deletions com.unity.shadergraph/package.json
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
{
"name": "com.unity.shadergraph",
"description": "The Shader Graph package adds a visual Shader editing tool to Unity. You can use this tool to create Shaders in a visual way instead of writing code. Specific render pipelines can implement specific graph features. Currently, both the High Definition Rendering Pipeline and the Universal Rendering Pipeline support Shader Graph.",
"version": "12.0.0",
"version": "12.1.0",
"unity": "2021.2",
"unityRelease": "0b14",
"displayName": "Shader Graph",
"dependencies": {
"com.unity.render-pipelines.core": "12.0.0",
"com.unity.render-pipelines.core": "12.1.0",
"com.unity.searcher": "4.8.0"
},
"samples": [
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,6 @@
"com.unity.cinemachine": "2.8.0",
"com.unity.inputsystem": "1.1.0-pre.5",
"com.unity.learn.iet-framework": "2.0.0",
"com.unity.render-pipelines.high-definition": "12.0.0"
"com.unity.render-pipelines.high-definition": "12.1.0"
}
}
2 changes: 1 addition & 1 deletion com.unity.template-hd/Packages/manifest.json
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
"com.unity.ide.vscode": "1.2.3",
"com.unity.inputsystem": "1.1.0-pre.5",
"com.unity.learn.iet-framework": "2.0.0",
"com.unity.render-pipelines.high-definition": "12.0.0",
"com.unity.render-pipelines.high-definition": "12.1.0",
"com.unity.learn.iet-framework.authoring": "1.0.0",
"com.unity.timeline": "1.6.1",
"com.unity.ugui": "1.0.0",
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [12.2.0] - 2021-09-24

### Fixed
- Fixed an issue that caused "ForwardRendererData has been deprecated" error message in the console when upgrading to 21.2.

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,6 @@
"host": "hub",
"description": "The Universal Render Pipeline Template configures Project settings for Projects where performance, wide platform support, and ease of customizing graphics are the primary considerations.\n\nThis Template uses the Universal Render Pipeline (URP) and Shader Graph. URP is prebuilt Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution. Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.\n\nThis template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.",
"dependencies": {
"com.unity.render-pipelines.universal": "12.0.0"
"com.unity.render-pipelines.universal": "12.1.0"
}
}
}
2 changes: 1 addition & 1 deletion com.unity.template-universal/Packages/manifest.json
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
"com.unity.ide.visualstudio": "2.0.11",
"com.unity.ide.vscode": "1.2.4",
"com.unity.purchasing": "3.2.2",
"com.unity.render-pipelines.universal": "12.0.0",
"com.unity.render-pipelines.universal": "12.1.0",
"com.unity.test-framework": "1.1.29",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.2",
Expand Down
2 changes: 1 addition & 1 deletion com.unity.testing.graphics-performance/package.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "com.unity.testing.graphics-performance",
"displayName":"Performance Graphics Tests Framework",
"version": "12.0.0",
"version": "12.1.0",
"unity": "2021.2",
"unityRelease": "0a1",
"description": "Provides performance framework helpers for writing tests for graphics code, such as test scene asset description, performance performance report and shader static analysis.",
Expand Down
2 changes: 1 addition & 1 deletion com.unity.testing.urp-upgrade/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@
"nuget.moq": "1.0.0",
"com.unity.test-framework": "1.1.29",
"com.unity.testframework.graphics": "7.8.11-preview",
"com.unity.render-pipelines.universal": "12.0.0",
"com.unity.render-pipelines.universal": "12.1.0",
"com.unity.timeline": "1.6.0-pre.3"
}
}
4 changes: 2 additions & 2 deletions com.unity.testing.visualeffectgraph/package.json
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
{
"name": "com.unity.testing.visualeffectgraph",
"displayName": "Visual Effect Graphic Tests",
"version": "12.0.0",
"version": "12.1.0",
"unity": "2021.2",
"unityRelease": "0a1",
"description": "This package contains common graphics tests from several scriptable renderpipeline",
"dependencies": {
"com.unity.visualeffectgraph": "12.0.0",
"com.unity.visualeffectgraph": "12.1.0",
"com.unity.testframework.graphics": "7.8.11-preview",
"com.unity.testing.graphics-performance": "8.0.0",
"com.unity.test-framework": "1.1.29"
Expand Down
5 changes: 5 additions & 0 deletions com.unity.visualeffectgraph/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [12.1.0] - 2021-09-23

Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [12.0.0] - 2021-01-11
### Added
- Added support for Texture2D Arrays in Flipbooks
Expand Down
6 changes: 3 additions & 3 deletions com.unity.visualeffectgraph/package.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "com.unity.visualeffectgraph",
"displayName": "Visual Effect Graph",
"version": "12.0.0",
"version": "12.1.0",
"unity": "2021.2",
"unityRelease": "0b14",
"description": "The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU. The Visual Effect Graph is production-ready for the High Definition Render Pipeline and runs on all platforms supported by it. Full support for the Universal Render Pipeline and compatible mobile devices is still in development.",
Expand All @@ -13,8 +13,8 @@
"particles"
],
"dependencies": {
"com.unity.shadergraph": "12.0.0",
"com.unity.render-pipelines.core": "12.0.0"
"com.unity.shadergraph": "12.1.0",
"com.unity.render-pipelines.core": "12.1.0"
},
"samples": [
{
Expand Down