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Purpose of this PR

Backport of PR: #5818

Fixes bug: https://fogbugz.unity3d.com/f/cases/1348910/ in the 2021.2 branch

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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://yamato.cds.internal.unity3d.com/jobs/902-Graphics
Search for your PR branch using the sidebar on the left, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

Shader Graph
/.yamato%252Fall-shadergraph.yml%2523PR_ShaderGraph_2021.2
Depending on your PR, you may also want
/.yamato%252Fall-shadergraph_builtin_foundation.yml%2523PR_ShaderGraph_BuiltIn_Foundation_2021.2
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Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

@Nightmask3 Nightmask3 marked this pull request as ready for review September 28, 2021 19:05
@Nightmask3 Nightmask3 requested a review from a team as a code owner September 28, 2021 19:05
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@jessebarker jessebarker left a comment

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LGTM

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image

The one failure seems (OSX_Metal_playmode) seems to be a false positive test failure, think it can be ignored

@Nightmask3 Nightmask3 requested review from bencloward and removed request for xiaoxicici September 28, 2021 21:48
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Tested this in 2021.2 and it's working correctly. Nice!

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image

The one failure seems (OSX_Metal_playmode) seems to be a false positive test failure, think it can be ignored

Indeed, the editor exited with a weird error code (139 - text file busy, which is likely to be an issue with the logging itself).

@Nightmask3 Nightmask3 merged commit 29dd059 into 2021.2/staging Sep 29, 2021
@Nightmask3 Nightmask3 deleted the sg/backport-fix-category-add-input-undo branch September 29, 2021 17:41
Lenadros pushed a commit to neelbedekar/Graphics that referenced this pull request Oct 4, 2021
…ologies#4453)

* Hotfix for Hololens Remote Rendering (Unity-Technologies#5830)

* Hotfix for Hololens.

* Added changelog.

* Adding a if statement suggested by MS

Co-authored-by: Elvar Örn Unnþórsson <ellioman@ellioman.com>

# Conflicts:
#	com.unity.render-pipelines.universal/CHANGELOG.md
#	com.unity.render-pipelines.universal/Runtime/ForwardRenderer.cs
#	com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineCore.cs

* Fixed merge error.

* Fixed formatting.

* Fixed code issue with latest URP.

* Change to check cameraData instead of camera.

* Addressed code feedback.

* Addressed feedback from reviewers.

Co-authored-by: Felipe Lira <felipedrl@gmail.com>
Wilfrid-Unity pushed a commit to Wilfrid-Unity/Graphics that referenced this pull request Nov 25, 2021
…hnologies#4639)

* [10.x] Forward port hotfix for Hololens Remote Rendering (Unity-Technologies#4453)

* Hotfix for Hololens Remote Rendering (Unity-Technologies#5830)

* Hotfix for Hololens.

* Added changelog.

* Adding a if statement suggested by MS

Co-authored-by: Elvar Örn Unnþórsson <ellioman@ellioman.com>

# Conflicts:
#	com.unity.render-pipelines.universal/CHANGELOG.md
#	com.unity.render-pipelines.universal/Runtime/ForwardRenderer.cs
#	com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineCore.cs

* Fixed merge error.

* Fixed formatting.

* Fixed code issue with latest URP.

* Change to check cameraData instead of camera.

* Addressed code feedback.

* Addressed feedback from reviewers.

Co-authored-by: Felipe Lira <felipedrl@gmail.com>
# Conflicts:
#	com.unity.render-pipelines.universal/CHANGELOG.md
#	com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineCore.cs

* Formatted the changes.
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3 participants