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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -58,6 +58,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed a warning to Rendering Debugger Runtime UI when debug shaders are stripped.
- Fixed Probe volume debug exposure compensation to match the Lighting debug one.
- Fixed lens flare occlusion issues with TAA. (1365098)
- Fixed misleading text and improving the eye scene material samples. (case 1368665)

### Changed
- Visual Environment ambient mode is now Dynamic by default.
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Expand Up @@ -34,7 +34,7 @@ This Sample includes various examples of Materials. It includes Materials that u

The Fabric, Hair and Eye Master Nodes usually require various work from artists inside the Shader Graph and the Samples are a good head start.

In the **Eye** Scene, the eye examples use a carefully designed mesh with a particular UV setup. If you want to produce eyes of similar quality, open the eye mesh in 3D modelling software to see how the mesh is contructed and the UVs are setup.
In the **Eye** Scene, the eye examples use a carefully designed mesh with a particular UV setup at a specific import scale factor. If you want to produce eyes of similar quality, open the eye mesh in 3D modelling software to see how the mesh is contructed and the UVs are setup.

## Lens Flare Samples

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