Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,16 @@ This page contains an overview of new features, improvements, and issues resolve

## Added

### Material Runtime API

From this HDRP version, you can use new APIs to run shader validation steps from script at runtime, both in the editor and in standalone builds. You can use this to change the keyword state or one or more properties in order to enable or disable HDRP shader features on a Material.
For more information, see the [Material Scripting API documentation](Material-API.md).

### Access main directional light from ShaderGraph

From HDRP version 13.0, [ShaderGraph](https://docs.unity3d.com/Packages/com.unity.shadergraph@13.1/manual/index.html) includes a new node called *Main Light Direction* that you can use to control the direction of the main light.
For more information, see the [Main Light Direction Node](https://docs.unity3d.com/Packages/com.unity.shadergraph@13.1/manual/Main-Light-Direction-Node.html).

## Updated

### Depth Of Field
Expand Down
1 change: 1 addition & 0 deletions com.unity.shadergraph/Documentation~/TableOfContents.md
Original file line number Diff line number Diff line change
Expand Up @@ -103,6 +103,7 @@
* Lighting
* [Ambient](Ambient-Node)
* [Baked GI](Baked-GI-Node)
* [Main Light Direction](https://docs.unity3d.com/Packages/com.unity.shadergraph@13.1/manual/Main-Light-Direction-Node.html)
* [Reflection Probe](Reflection-Probe-Node)
* Matrix
* [Matrix 2x2](Matrix-2x2-Node)
Expand Down