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6 changes: 6 additions & 0 deletions com.unity.shadergraph/CHANGELOG.md
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Expand Up @@ -14,8 +14,14 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.

### Changed
- Changed the title suffix on old nodes and properties rom "Deprecated" to "Legacy".
- Updated searcher package dependency version to 4.9.1

### Fixed
- Fixed a usability issue where in some cases searcher would suggest one collapsed category of results that user would have to manually expand anyway
- Fixed bug that causes search results to not be visible sometimes in the searcher window [1366061]
- Fixed bug that causes exceptions to be thrown when using the up/down arrow keys with search list focused [1358016]
- Fixed bug that causes some searcher items to be irreversibly collapsed due to expand icon disappearing on collapsing those items [1366074]
- Fixed bug that caused incorrect search results with non whitespaced queries for nodes with spaces in their name and for subgraphs [1359158]
- Fixed Triplanar ShaderGraph node to handle arbitrary input and output coordinate spaces [1346477] (https://issuetracker.unity3d.com/issues/shader-graph-rotating-gameobject-get-material-stretched-when-using-triplanar-node)
- Fixed a bug that Parallax Mapping and Parallax Occlusion Mapping nodes don't use the same channel to sample heightmap by adding drop-downs for channel selecting to both of the nodes. [1347270] (https://fogbugz.unity3d.com/f/cases/1347270/)
- Fixed errors in the ShaderGraph Transform node [1368082]
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Expand Up @@ -90,7 +90,7 @@ private int ComputeScoreForMatch(string[] queryTerms, SearcherItem matchItem)
public override SearcherItem OnSearchResultsFilter(IEnumerable<SearcherItem> searchResults, string searchQuery)
{
if (searchQuery.Length == 0)
return searchResults.FirstOrDefault();
return GetFirstChildItem(searchResults.FirstOrDefault());

// Sort results by length so that shorter length results are prioritized
// prevents entries with short names getting stuck at end of list after entries with longer names when both contain the same word
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2 changes: 1 addition & 1 deletion com.unity.shadergraph/package.json
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Expand Up @@ -6,7 +6,7 @@
"displayName": "Shader Graph",
"dependencies": {
"com.unity.render-pipelines.core": "13.1.1",
"com.unity.searcher": "4.8.0"
"com.unity.searcher": "4.9.1"
},
"samples": [
{
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