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The PR that adds splitVisibilityMask to BatchRendererGroup has landed in trunk. This PR fixes the BatchRendererGroup test projects to function with the latest version.

Sebastian Aaltonen and others added 5 commits November 11, 2021 12:57
# Conflicts:
#	TestProjects/BatchRendererGroup_HDRP/Assets/SampleScenes/BRGGameObjects/RenderBRG.cs
#	TestProjects/BatchRendererGroup_HDRP/Assets/SampleScenes/BatchRenderGroupRaw/BRGSetup.cs
#	TestProjects/BatchRendererGroup_URP/Assets/SampleScenes/BRGGameObjects/RenderBRG.cs
#	TestProjects/BatchRendererGroup_URP/Assets/SampleScenes/BatchRenderGroupRaw/BRGSetup.cs
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@sebbbi sebbbi self-requested a review November 29, 2021 11:55
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Universal_BatchRendererGroup_trunk on this branch is green.

@JussiKnuuttila JussiKnuuttila merged commit 9419782 into master Nov 30, 2021
@JussiKnuuttila JussiKnuuttila deleted the graphics/hrnext-culling-bugfix branch November 30, 2021 10:42
JussiKnuuttila added a commit that referenced this pull request Dec 7, 2021
* Ported BatchRendererGroup API tests to use the refactored culling callback API.

* BRGSetup.cs: added 64 bytes of zeros to beginning (convention). Causes it to render black objects.

* BRGSetup.cs test case didn't setup inverse matrices correctly, causing tests to fail randomly.

* Updated BRG test scripts for HDRP

* Automated formatting patch to make Yamato pass

* Update yamato generated refenrece images

* Update yamato generated refenrece images for BRG_URP

* Properly initialize drawCommandPickingInstanceIDs to null in the simple example.

Co-authored-by: Sebastian Aaltonen <sebastian.aaltonen@unity3d.com>
Co-authored-by: Tomas Kiniulis <tomas.kiniulis@unity3d.com>
Co-authored-by: MingWai Chan <mingwai@unity3d.com>
JussiKnuuttila added a commit that referenced this pull request Dec 8, 2021
* Ported BatchRendererGroup API tests to use the refactored culling callback API.

* BRGSetup.cs: added 64 bytes of zeros to beginning (convention). Causes it to render black objects.

* BRGSetup.cs test case didn't setup inverse matrices correctly, causing tests to fail randomly.

* Updated BRG test scripts for HDRP

* Automated formatting patch to make Yamato pass

* Update yamato generated refenrece images

* Update yamato generated refenrece images for BRG_URP

* Properly initialize drawCommandPickingInstanceIDs to null in the simple example.

Co-authored-by: Sebastian Aaltonen <sebastian.aaltonen@unity3d.com>
Co-authored-by: Tomas Kiniulis <tomas.kiniulis@unity3d.com>
Co-authored-by: MingWai Chan <mingwai@unity3d.com>

Co-authored-by: Sebastian Aaltonen <sebastian.aaltonen@unity3d.com>
Co-authored-by: Tomas Kiniulis <tomas.kiniulis@unity3d.com>
Co-authored-by: MingWai Chan <mingwai@unity3d.com>
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4 participants