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Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ void BuildInputData(Varyings input, SurfaceDescription surfaceDescription, out I
inputData.normalWS = input.normalWS;
#endif
inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS);
inputData.viewDirectionWS = SafeNormalize(input.viewDirectionWS);
inputData.viewDirectionWS = SafeNormalize(GetWorldSpaceViewDir(input.positionWS));

#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
inputData.shadowCoord = input.shadowCoord;
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Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ void BuildInputData(Varyings input, SurfaceDescription surfaceDescription, out I
inputData.normalWS = input.normalWS;
#endif
inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS);
inputData.viewDirectionWS = SafeNormalize(input.viewDirectionWS);
inputData.viewDirectionWS = SafeNormalize(GetWorldSpaceViewDir(input.positionWS));

#if defined(MAIN_LIGHT_CALCULATE_SHADOWS)
inputData.shadowCoord = TransformWorldToShadowCoord(inputData.positionWS);
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Original file line number Diff line number Diff line change
Expand Up @@ -111,10 +111,6 @@ Varyings BuildVaryings(Attributes input)
output.color = input.color;
#endif

#ifdef VARYINGS_NEED_VIEWDIRECTION_WS
output.viewDirectionWS = GetWorldSpaceViewDir(positionWS);
#endif

#ifdef VARYINGS_NEED_SCREENPOSITION
output.screenPosition = vertexInput.positionNDC;
#endif
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Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,6 @@ $Varyings.texCoord1: #define VARYINGS_NEED_TEXCOORD1
$Varyings.texCoord2: #define VARYINGS_NEED_TEXCOORD2
$Varyings.texCoord3: #define VARYINGS_NEED_TEXCOORD3
$Varyings.color: #define VARYINGS_NEED_COLOR
$Varyings.viewDirectionWS: #define VARYINGS_NEED_VIEWDIRECTION_WS
$Varyings.bitangentWS: #define VARYINGS_NEED_BITANGENT_WS
$Varyings.screenPosition: #define VARYINGS_NEED_SCREENPOSITION
$Varyings.fogFactorAndVertexLight: #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT
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Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
$SurfaceDescriptionInputs.ObjectSpaceBiTangent: output.ObjectSpaceBiTangent = TransformWorldToObjectDir(output.WorldSpaceBiTangent);
$SurfaceDescriptionInputs.ViewSpaceBiTangent: output.ViewSpaceBiTangent = TransformWorldToViewDir(output.WorldSpaceBiTangent);
$SurfaceDescriptionInputs.TangentSpaceBiTangent: output.TangentSpaceBiTangent = float3(0.0f, 1.0f, 0.0f);
$SurfaceDescriptionInputs.WorldSpaceViewDirection: output.WorldSpaceViewDirection = normalize(input.viewDirectionWS);
$SurfaceDescriptionInputs.WorldSpaceViewDirection: output.WorldSpaceViewDirection = GetWorldSpaceNormalizeViewDir(input.positionWS);
$SurfaceDescriptionInputs.ObjectSpaceViewDirection: output.ObjectSpaceViewDirection = TransformWorldToObjectDir(output.WorldSpaceViewDirection);
$SurfaceDescriptionInputs.ViewSpaceViewDirection: output.ViewSpaceViewDirection = TransformWorldToViewDir(output.WorldSpaceViewDirection);
$SurfaceDescriptionInputs.TangentSpaceViewDirection: float3x3 tangentSpaceTransform = float3x3(output.WorldSpaceTangent, output.WorldSpaceBiTangent, output.WorldSpaceNormal);
Expand Down Expand Up @@ -96,7 +96,6 @@ void VaryingsToSurfaceVertex(Varyings varyings, inout v2f_surf result)
result.pos = varyings.positionCS;
$Varyings.positionWS: result.worldPos = varyings.positionWS;
$Varyings.normalWS: result.worldNormal = varyings.normalWS;
$Varyings.viewDirectionWS: result.viewDir = varyings.viewDirectionWS;
// World Tangent isn't an available input on v2f_surf

$Varyings.shadowCoord: result._ShadowCoord = varyings.shadowCoord;
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