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@PaulDemeulenaere PaulDemeulenaere commented Dec 13, 2021


Purpose of this PR

Backport of #6475
⚠️ Can't be properly backported without #5817


Testing status

N/A


Comments to reviewers

Holding this change awaiting for another backport

* Fix TransformNode usage in VFX

Missing World To Object matrix requirement

* *Update changelog

Only in VFX, I don't see other cases where this fix is applicable, maybe DOTS ?

* Better filtering of needed transform

Fix issue #6475 (comment)
Fix issue #6475 (comment)
# Conflicts:
#	com.unity.shadergraph/Editor/Data/Util/SpaceTransformUtil.cs
#	com.unity.visualeffectgraph/CHANGELOG.md
The refactor from #5817 hasn't been backported
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Hi! This comment will help you figure out which jobs to run before merging your PR. The suggestions are dynamic based on what files you have changed.
Link to Yamato: https://unity-ci.cds.internal.unity3d.com/project/902/
Search for your PR branch using the search bar at the top, then add the following segment(s) to the end of the URL (you may need multiple tabs depending on how many packages you change)

Shader Graph
/jobDefinition/.yamato%252Fall-shadergraph.yml%2523PR_ShaderGraph_2021.2
Depending on your PR, you may also want
/jobDefinition/.yamato%252Fall-shadergraph_builtin_foundation.yml%2523PR_ShaderGraph_BuiltIn_Foundation_2021.2
/jobDefinition/.yamato%2Fall-shadergraph_builtin_lighting.yml%23PR_ShaderGraph_BuiltIn_Lighting_2021.2

VFX
/jobDefinition/.yamato%252Fall-vfx.yml%2523PR_VFX_2021.2

Depending on the scope of your PR, you may need to run more jobs than what has been suggested. Please speak to your lead or a Graphics SDET (#devs-graphics-automation) if you are unsure.

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