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[VFX] Fix Simulate (test to 10.x.x) #7137
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Merged
PaulDemeulenaere
merged 9 commits into
10.x.x/release
from
10.x.x/vfx/test/1355385-simulate-issue-repro
Apr 1, 2022
Merged
[VFX] Fix Simulate (test to 10.x.x) #7137
PaulDemeulenaere
merged 9 commits into
10.x.x/release
from
10.x.x/vfx/test/1355385-simulate-issue-repro
Apr 1, 2022
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[VFX] Fix Simulate (& Safety Net) (#5758) * *Add repro test * *Update test scene * *Add Simulate test & improve custom prewarm * Force sorting for a better coverage * *Update test location * *Update scene test & GraphicTest * *Update image reference retrieving result from yamato Some platform still missing * *Improve test coverage * *Update reference image * *Update missing image reference on OSX + missung meta # Conflicts: # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/015_FixedTime.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/22_Prewarm.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/015_FixedTime.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D12/None/015_FixedTime.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/015_FixedTime.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D12/None/015_FixedTime.png # TestProjects/VisualEffectGraph_HDRP/ProjectSettings/EditorBuildSettings.asset # TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/015_FixedTime.png # TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/015_FixedTime.png # TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsEditor/Vulkan/None/015_FixedTime.png # TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/015_FixedTime.png # TestProjects/VisualEffectGraph_URP/ProjectSettings/EditorBuildSettings.asset
Not related to this PR, applying feedback from @JulienIgnace-Unity (will update image from Yamato)
…ssue-repro # Conflicts: # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/26_NonUnifomScale.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/26_NonUnifomScale.png
gabrieldelacruz
approved these changes
Mar 11, 2022
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Looks good, thanks!
…ssue-repro # Conflicts: # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/22_Prewarm.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/22_Prewarm.png
Awaiting for Yamato, I will merge the internal in sync : https://github.cds.internal.unity3d.com/unity/ScriptableRenderPipelinePrivate/pull/381 |
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Purpose of this PR
New test from https://ono.unity3d.com/unity/unity/pull-request/139027/_/2020.3/graphics/vfx/fix/1355385-force-flush-after-simulate
Testing status
Yamato 🟢
Comments to reviewers
https://ono.unity3d.com/unity/unity/pull-request/139027/_/2020.3/graphics/vfx/fix/1355385-force-flush-after-simulate⚠️ must be in sync