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[VFX] Fix Simulate (& Safety Net) #5758
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[VFX] Fix Simulate (& Safety Net) #5758
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# Conflicts: # TestProjects/VisualEffectGraph_URP/ProjectSettings/EditorBuildSettings.asset
Some platform still missing
+ missung meta
@gabrieldelacruz @ludovic-theobald I actually only need one review but I'm adding you two as reviewer to let you know informed when it has been merged. |
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Looks good to me!
C++ landed with |
Running locally because katana didn't provide the new editor version yet. |
[VFX] Fix Simulate (& Safety Net) (#5758) * *Add repro test * *Update test scene * *Add Simulate test & improve custom prewarm * Force sorting for a better coverage * *Update test location * *Update scene test & GraphicTest * *Update image reference retrieving result from yamato Some platform still missing * *Improve test coverage * *Update reference image * *Update missing image reference on OSX + missung meta # Conflicts: # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/015_FixedTime.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/22_Prewarm.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/015_FixedTime.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D12/None/015_FixedTime.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/015_FixedTime.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D12/None/015_FixedTime.png # TestProjects/VisualEffectGraph_HDRP/ProjectSettings/EditorBuildSettings.asset # TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/015_FixedTime.png # TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/015_FixedTime.png # TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsEditor/Vulkan/None/015_FixedTime.png # TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/015_FixedTime.png # TestProjects/VisualEffectGraph_URP/ProjectSettings/EditorBuildSettings.asset
* Testing backport to check old behavior [VFX] Fix Simulate (& Safety Net) (#5758) * *Add repro test * *Update test scene * *Add Simulate test & improve custom prewarm * Force sorting for a better coverage * *Update test location * *Update scene test & GraphicTest * *Update image reference retrieving result from yamato Some platform still missing * *Improve test coverage * *Update reference image * *Update missing image reference on OSX + missung meta # Conflicts: # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/015_FixedTime.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/22_Prewarm.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/015_FixedTime.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D12/None/015_FixedTime.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/015_FixedTime.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D12/None/015_FixedTime.png # TestProjects/VisualEffectGraph_HDRP/ProjectSettings/EditorBuildSettings.asset # TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/015_FixedTime.png # TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/015_FixedTime.png # TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsEditor/Vulkan/None/015_FixedTime.png # TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/015_FixedTime.png # TestProjects/VisualEffectGraph_URP/ProjectSettings/EditorBuildSettings.asset * *Add missing meta * Temp delete all 019 reference file to force the generation with 2020.3 * *Update prewarm.png * Add 019_CustomSimulate in EditorBuildSettings * *Update 26_NonUniformScale to remove PBR Sky Not related to this PR, applying feedback from @JulienIgnace-Unity (will update image from Yamato) * *Update reference images
Purpose of this PR
This PR adds a new graphicTest which is close to this fogbugz
Testing status
Yamato public 🟢
Yamato internal 🟠 (see mirror PR)
Comments to reviewers
This PR must be merged synchronously, this isn't a breaking change but it slightly change the image references.
It should wait for the merge of this C++ change: https://ono.unity3d.com/unity/unity/pull-request/132865/_/graphics/vfx/fix/1355385-force-flush-after-simulate