Skip to content

Conversation

PaulDemeulenaere
Copy link
Contributor

@PaulDemeulenaere PaulDemeulenaere commented Sep 22, 2021

⚠️ Must wait and be sync with https://ono.unity3d.com/unity/unity/pull-request/134102/_/graphics/vfx/fix/1355385-force-flush-after-simulate⚠️


Purpose of this PR

This PR adds a new graphicTest which is close to this fogbugz


Testing status

Yamato public 🟢
Yamato internal 🟠 (see mirror PR)


Comments to reviewers

This PR must be merged synchronously, this isn't a breaking change but it slightly change the image references.
It should wait for the merge of this C++ change: https://ono.unity3d.com/unity/unity/pull-request/132865/_/graphics/vfx/fix/1355385-force-flush-after-simulate

@Unity-Technologies Unity-Technologies deleted a comment from github-actions bot Sep 23, 2021
@Unity-Technologies Unity-Technologies deleted a comment from github-actions bot Sep 27, 2021
@Unity-Technologies Unity-Technologies deleted a comment from github-actions bot Sep 27, 2021
@Unity-Technologies Unity-Technologies deleted a comment from github-actions bot Sep 30, 2021
@Unity-Technologies Unity-Technologies deleted a comment from github-actions bot Oct 2, 2021
@PaulDemeulenaere
Copy link
Contributor Author

@gabrieldelacruz @ludovic-theobald I actually only need one review but I'm adding you two as reviewer to let you know informed when it has been merged.

Copy link
Contributor

@ludovic-theobald ludovic-theobald left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looks good to me!

@ludovic-theobald ludovic-theobald self-requested a review October 25, 2021 08:16
@PaulDemeulenaere
Copy link
Contributor Author

C++ landed with 2022.1.2054, last check before merging ⏳

@PaulDemeulenaere PaulDemeulenaere marked this pull request as ready for review November 2, 2021 17:59
@Unity-Technologies Unity-Technologies deleted a comment from github-actions bot Nov 2, 2021
@PaulDemeulenaere PaulDemeulenaere changed the title [VFX] Fix Simulate (case 1355385) [VFX] Fix Simulate (case 1355385) (& Safety Net) Nov 2, 2021
@PaulDemeulenaere PaulDemeulenaere changed the title [VFX] Fix Simulate (case 1355385) (& Safety Net) [VFX] Fix Simulate (& Safety Net) Nov 2, 2021
@PaulDemeulenaere
Copy link
Contributor Author

Running locally because katana didn't provide the new editor version yet.
VFX_HDRP & URP are 🟢 in playmode
image
image
See also this conversation

@PaulDemeulenaere PaulDemeulenaere merged commit ebb72ef into master Nov 2, 2021
@PaulDemeulenaere PaulDemeulenaere deleted the vfx/test/1355385-simulate-issue-repro branch November 2, 2021 19:18
PaulDemeulenaere added a commit that referenced this pull request Feb 9, 2022
[VFX] Fix Simulate (& Safety Net) (#5758)
* *Add repro test

* *Update test scene

* *Add Simulate test & improve custom prewarm

* Force sorting for a better coverage

* *Update test location

* *Update scene test & GraphicTest

* *Update image reference retrieving result from yamato

Some platform still missing

* *Improve test coverage

* *Update reference image

* *Update missing image reference on OSX

+ missung meta
# Conflicts:
#	TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/015_FixedTime.png
#	TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/22_Prewarm.png
#	TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/015_FixedTime.png
#	TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D12/None/015_FixedTime.png
#	TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/015_FixedTime.png
#	TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D12/None/015_FixedTime.png
#	TestProjects/VisualEffectGraph_HDRP/ProjectSettings/EditorBuildSettings.asset
#	TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/015_FixedTime.png
#	TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/015_FixedTime.png
#	TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsEditor/Vulkan/None/015_FixedTime.png
#	TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/015_FixedTime.png
#	TestProjects/VisualEffectGraph_URP/ProjectSettings/EditorBuildSettings.asset
PaulDemeulenaere added a commit that referenced this pull request Apr 1, 2022
* Testing backport to check old behavior

[VFX] Fix Simulate (& Safety Net) (#5758)
* *Add repro test

* *Update test scene

* *Add Simulate test & improve custom prewarm

* Force sorting for a better coverage

* *Update test location

* *Update scene test & GraphicTest

* *Update image reference retrieving result from yamato

Some platform still missing

* *Improve test coverage

* *Update reference image

* *Update missing image reference on OSX

+ missung meta
# Conflicts:
#	TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/015_FixedTime.png
#	TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/22_Prewarm.png
#	TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/015_FixedTime.png
#	TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D12/None/015_FixedTime.png
#	TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/015_FixedTime.png
#	TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D12/None/015_FixedTime.png
#	TestProjects/VisualEffectGraph_HDRP/ProjectSettings/EditorBuildSettings.asset
#	TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/OSXEditor/Metal/None/015_FixedTime.png
#	TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/015_FixedTime.png
#	TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsEditor/Vulkan/None/015_FixedTime.png
#	TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/015_FixedTime.png
#	TestProjects/VisualEffectGraph_URP/ProjectSettings/EditorBuildSettings.asset

* *Add missing meta

* Temp delete all 019 reference file to force the generation with 2020.3

* *Update prewarm.png

* Add 019_CustomSimulate in EditorBuildSettings

* *Update 26_NonUniformScale to remove PBR Sky

Not related to this PR, applying feedback from @JulienIgnace-Unity (will update image from Yamato)

* *Update reference images
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants