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2 changes: 2 additions & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
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Expand Up @@ -838,6 +838,8 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Only use one texture for ray traced reflection upscaling.
- Adjust the upscale radius based on the roughness value.
- DXR: Changed the way the filter size is decided for directional, point and spot shadows.
- Changed the default exposure mode to "Automatic (Histogram)", along with "Limit Min" to -4 and "Limit Max" to 16.
- Replaced the default scene system with the builtin Scene Template feature.

## [7.1.1] - 2019-09-05

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Expand Up @@ -17,15 +17,12 @@ You also have a button allow you to creates a local instance of the [High Defini
| **Property** | **Description** |
| ------------------------------------------ | ------------------------------------------------------------ |
| **Default Resources Folder** | Set the folder name that the Render Pipeline Wizard uses when it loads or creates resources. Click the **Populate / Reset** button to populate the **Default Resources Folder** with the resources that HDRP needs to render a Scene (for details, see [Populating the default resources folder](#PopulatingFolder)). If a default Asset already exists in the folder then clicking the Populate/Reset button resets the existing Asset. |
| **Default Scene Prefab** | Set the default Prefab that Unity instantiates in a new Scene when you select **File > New Scene**. To instantly create a Scene Asset with this template, go to **Assets > Create** and click **HD Template Scene**. |
| **Default DXR Scene Prefab** | Set the default Prefab that Unity instantiates in a new Scene that uses ray tracing. |
| **Install Configuration Editable Package** | Creates a local instance of the [High Definition Render Pipeline Config package](HDRP-Config-Package.html) in the **LocalPackage** folder of your HDRP Project. |

### Populating the default resources folder

When you click **Populate/Reset**, HDRP generates the following Assets:

- **DefaultSceneRoot**: The Prefab that Unity instantiates in each new HDRP template Scene.
- **DefautRenderingSettings**: The default [Volume Profile](Volume-Profile.html) that the template Scene uses to render visual elements like shadows, fog, and the sky.
- **DefautPostprocessingSettings**: The default [Volume Profile](Volume-Profile.html) that the template Scene uses for post-processing effects.
- **HDRenderPipellineAsset**: The [HDRP Asset](HDRP-Asset.html) that Unity uses to configure HDRP settings for the Unity Project.
Expand Down Expand Up @@ -58,7 +55,6 @@ This tab provides you with configuration options to help you make your Unity Pro
| **- Runtime Resources** | Checks to make sure that your HDRP Asset references a [**Render Pipeline Resources**](HDRP-Asset.html#GeneralProperties) Asset.<br />Press the **Fix** button to reload the runtime resources for the HDRP Asset. |
| **- Editor Resources** | Checks to make sure that your HDRP Asset references a [**Render Pipeline Editor Resources**](HDRP-Asset.html#GeneralProperties) Asset.<br />Press the **Fix** button to reload the runtime resources for the HDRP Asset. |
| **- Diffusion Profile** | Checks to make sure that your HDRP Asset references a [**Diffusion Profile**](Diffusion-Profile.html) Asset.<br />Press the **Fix** button to reload the runtime resources for the HDRP Asset. |
| **Default Scene Prefab** | Checks to make sure you have assigned something to **Default Scene Prefab** in this wizard.<br />Press the **Fix** button to open a pop-up that allows you to either assign a Prefab or create and assign a new one. |
| **Default Volume Profile** | Checks to make sure you have assigned a **Default Volume Profile Asset** in **Edit** > **Project Settings** > **HDRP Default Settings** .<br />Press the **Fix** button to open a pop-up that allows you to either assign a Profile or create and assign a new one. |

<a name="VRTab"></a>
Expand Down Expand Up @@ -94,7 +90,6 @@ Note that every **Fix** will be deactivated if your Hardware or OS do not suppor
| **DXR Activated** | Checks to make sure **DXR Activated** is enabled in the current [HDRP Asset](HDRP-Asset.html). <br />Press the **Fix** button to enable **DXR Activated**. |
| **DXR Resources** | Checks to make sure that your HDRP Asset references an **HD Render Pipeline RayTracing Resources** Asset. <br />Press the **Fix** button to reload the raytracing resources for the HDRP Asset. |
| **DXR Shader Config** | Checks to make sure that the **ShaderConfig.cs.hlsl**, in the **High Definition RP Config** package referenced in your Project, has **SHADEROPTIONS_RAYTRACING** set to **1**. <br />Press the **Fix** button to create a local copy of the **High Definition RP Config** package and, in the **ShaderConfig.cs.hlsl**, set **SHADEROPTIONS_RAYTRACING** to **1**. |
| **Default DXR Scene Prefab** | Checks to make sure you have assigned something to **Default DXR Scene Prefab** in this wizard.<br />Press the **Fix** button to open a pop-up that allows you to either assign a Prefab or create and assign a new one. |

## Project Migration Quick-links

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