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1 change: 1 addition & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ however, it has to be formatted properly to pass verification tests.
- Fixed `ArgumentNullException: Value cannot be null.` during the migration of Project-wide Input Actions from `InputManager.asset` to `InputSystem_Actions.inputactions` asset which lead do the lost of the configuration [ISXB-1105](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1105)
- Fixed pointerId staying the same when simultaneously releasing and then pressing in the same frame on mobile using touch. [ISXB-1006](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-845)
- Fixed ISubmitHandler.OnSubmit event processing when operating in Manual Update mode (ISXB-1141)
- Fixed Rename mode is not entered and name is autocompleted to default when creating a new Action Map on 2022.3. [ISXB-1151](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1151)

### Changed
- Added back the InputManager to InputSystem project-wide asset migration code with performance improvement (ISX-2086)
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Original file line number Diff line number Diff line change
Expand Up @@ -88,7 +88,13 @@ public override void RedrawUI(ViewState viewState)
if (actionMapData.HasValue)
m_ListView.SetSelection(viewState.actionMapData.IndexOf(actionMapData.Value));
}
// UI toolkit doesn't behave the same on 6000.0 way when refreshing items
// On previous versions, we need to call Rebuild() to refresh the items since refreshItems() is less predicatable
#if UNITY_6000_0_OR_NEWER
m_ListView.RefreshItems();
#else
m_ListView.Rebuild();
#endif
RenameNewActionMaps();
}

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