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Design
allenan35 edited this page Feb 15, 2017
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9 revisions
Rough design of the main menu, with colored targets for the player to select what they would like to do
Rough design of gameplay from player POV, with a monster attacking the player
2nd Rough design of gameplay, this time a relational map showing game elements in relation to each other
Rough design of the Game Over screen, showing total score and enemy count, as well as giving player the option to restart or go back to the menu


Finalized map of game elements, showing enemy "weak points"




