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Echo‐Sense
VladMineModDev edited this page Oct 28, 2026
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Press V to emit a sonar pulse from your position. The pulse expands outward (up to 24 blocks) and paints every visible block face with colored points.
Each point takes the color of the texture pixel it lands on:
- Stone → gray speckles
- Dirt → brown patches
- Grass top → green (white in snowy biomes — that's the texture!)
- Leaves → sparse green sparks (transparent pixels are skipped)
- Ores → their gem colors
- Sculk → teal
| Stage | Max Points | Noise | False Signals | Phantoms | Delayed Echo |
|---|---|---|---|---|---|
| 0 | 40 | 80% | 50% | 25% | 60% |
| 1 | 200 | 40% | 25% | 12% | 35% |
| 2 | 500 | 20% | 10% | 6% | 18% |
| 3 | 900 | 10% | 4% | 2% | 6% |
| 4 | 1600 | 3% | 1% | 0.5% | 1% |
- Noise — points jitter randomly
- False signals — white dots appear in empty air
- Phantoms — ghost points near real walls
- Delayed echo — some points appear late
- Ghost box — a phantom mob silhouette appears briefly
- Mover — a running false dot tricks you
A directed burst that reveals caves and mobs through walls. Cooldown: 2 seconds. Visible as expanding teal rings even through the infection fog.
Living entities within pulse range appear as point-cloud outlines:
- Red (0xFF4545) — monsters and infected mobs
- Green (0x45FF7A) — passive animals