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FAQ
Blocks whose MapColor isn't recognized fall back to a brightened version of their
map color. If you still see pure white, check that your color mask includes all
16 bits (/sculkecho echocolor reset).
Leaf textures have transparent pixels — the sonar skips them. This is intentional: leaves appear as sparse sparkling clouds, which looks beautiful and is performant.
The grass texture in cold biomes IS white (biome tint). The sonar reads the actual texture pixel — so white dots on snowy grass are correct behavior.
This was a bug in older versions. Update to 1.0.1+ for rectangular screen-space culling.
The sonar generates up to 1600 points at stage 4. Tips:
- Reduce render distance
- Use
/sculkecho echocolor setto limit which colors respond - Update to the latest version (frustum culling + LOD optimizations)
Yes. The mod works on both client and server. Infection logic is server-side; sonar rendering is client-side. All players need the mod installed.
Sodium: generally yes (uses standard render pipeline). Iris shaders: may conflict
with the custom fog — use /sculkecho fog off if visuals break.
- GitHub Issues
- Discord
#bug-reports(use the template!)