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Infection‐Stages
The infection progresses through five stages, tracked on the HUD bar.
No symptoms. Sonar is noisy and unreliable (80% jitter).
Mild interference. Occasional phantom points. The sculk notices you.
Fog darkens. Vision narrows. False signals decrease but the world feels wrong.
Mob silhouettes appear in sonar (red = hostile, green = passive). Possession episodes begin — the sculk briefly takes control.
Sonar is nearly clean. But the fog is thick. Possession episodes last longer. You hear whispers.
The sculk has become part of you. Symbiosis unlocks:
- Hive Favor regenerates on sculk blocks
- Sculk Soul ability (G key)
- Summoning ability (H key)
- Stages 6–10 become available (path of Acceptance)
- Melee hits from infected mobs
- Arrows from infected skeletons
- Shulker bullets (+3 infection per hit)
- Breeze wind charges (+2 infection per hit)
- Witch vials (+2 infection per hit)
- Sculk potion direct hits
- Sculk egg explosions
There is no cure — only prevention. The Sculk Ward enchantment (sold by the Sculk Merchant) makes you invisible to the infection: mobs won't target you and infection cannot grow while the enchanted armor is worn.