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Upgrading and Backups
Dan Alexander edited this page Nov 3, 2026
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Keep a restorable backup before installing or upgrading VoxelCore. This is particularly important for worlds using persistent custom block allocations, item identities and Geyser mappings.
- Stop the Minecraft server and any separately hosted Geyser instance that you plan to update.
- Back up the current
plugins/VoxelCore/directory, particularlyconfig.yml, thecontent/packs, generated allocation files such asrender-allocations.yml,glyph-allocations.ymlandblock-allocations.yml, and the current generated resource packs. - Back up the worlds and relevant player/item data with a consistent server backup procedure.
- Keep copies of the currently running VoxelCore plugin JAR and any installed VoxelCore Geyser extension JAR.
- Record the exact Paper/Minecraft version, current resource-pack target, Geyser version and plugin versions involved in the upgrade.
Do not remove or regenerate an existing world's allocation manifest just to resolve a conflict. Doing so can make pre-existing custom blocks or items point at different representations.
- Choose exactly one matching server JAR from the intended GitHub release. Consult Compatibility rather than mixing JAR families.
- Replace the old VoxelCore server JAR while the server is stopped, removing older duplicate VoxelCore distribution JARs from
plugins/. - If updating the optional Geyser extension, replace its JAR at the actual Geyser host and keep Geyser's pack/mapping files in the matching revision set.
- Start the server and review early VoxelCore startup messages. VoxelCore's documented config migration writes
config.yml.oldvariants as needed and retains existing values; do not assume this replaces an external backup. - Use
/voxelcore admin content info,/voxelcore admin pack info, and appropriate pack validation/build commands to check the active content and outputs. For changed content, build Java first so Bedrock conversion sees the current render and block allocations. - Reconnect a Java player, and a Bedrock player where supported, to validate representative items, blocks, glyphs and inventories before returning the server to normal traffic.
- Stop the server; do not simply put an older JAR on top of potentially migrated data and assume compatibility.
- Restore the matching backed-up plugin JAR,
plugins/VoxelCore/data, resource packs and (where appropriate) world/player backup. - When Bedrock is involved, restore the matching set of Geyser pack and mapping files together; restart Geyser and reconnect clients. See Bedrock and Geyser.
- Verify content IDs, allocation persistence, basic inventory behavior and server logs before allowing new changes.
For a fatal startup error, missing carrier model, or inconsistent client pack, see Troubleshooting and include exact version/build evidence in a report. Never share secrets, access tokens or private world/player data in public issues.
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