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SF6 Mod Suite v1.21.0
| Package | Version | |
|---|---|---|
| SF6 Slots Loader | 1.18.0 | works with ZZtaii's Slotsloader Manager (contract 2); fix: Costume options of an outfit made from a partial mod |
| SF6 Color Mod | 0.24.0 | unchanged |
| SF6 Native Core | 0.9.6 | unchanged |
| SF6 Recording Manager | 2.2.6 | unchanged |
Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.17.0, then install Slots Loader 1.18.0. Color Mod
0.24.0, Native Core 0.9.6 and Recording Manager 2.2.6 are the same files as in 1.20.0: keep them. With the all-in-one
package, replace 1.20.0 with 1.21.0. The costume pak is not rebuilt at the first launch ("Up to date").
SF6 Slots Loader 1.18.0
- New: works with ZZtaii's Slotsloader Manager (
SlotsloaderContract=2,docs/MANAGER_CONTRACT.md). Installed by the
Manager, the loader behaves as ZZtaii's Slotsloader fork does: one outfit per variant, switched on the Manager's page,
no in-game costume options. Installed any other way (Fluffy, by hand, the all-in-one), nothing changes: same pak, no
rebuild at the first launch, same menus. Tested in game with Manager 1.0.17; on the same mods it makes every outfit
of fork 1.10.9 with the same numbers. Thanks to ZZtaii: the swap repairs and the opt-out marker are his MIT code. - Fix: an outfit made from a mod that replaces only part of a game outfit (a body mesh, say) was taken for that game
outfit: its Costume options menu showed and changed the game outfit's choices, and it wore that outfit's chosen options
in fights and replays. It now has no options of its own, unless add-ons are put with it in its sub-folder. - Note: the sub-folder fix of 1.17.0 has now been seen in game.
Known issues
- The Replays stage page's cells are plain rectangles, not the game's bevelled shape.
- Default mode of Replay Outfit Settings, a tile or variation in a real online match and Random landing on a ticked cell
have not been checked in a real online match yet. - Manager mode has not been checked in an online match. Its owned-outfit opt-out was checked by automated tests only.
- A very long first rebuild can leave the game with no window. In one test a 26-minute rebuild, on a PC busy with other
work, left the game stuck at start-up; closing it and launching again worked, and the pak was complete. The cause is not
known. Rebuilds of a few minutes were fine. - Training opened with the main menu's shortcut: for the first two or three minutes, heavy moves (Super Arts) can drop
a few frames while the game finishes preparing the fighters in the background. It happens with REFramework alone too,
only shorter; the character select and its loading screen avoid it.