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SF6 Mod Suite v1.28.0

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@Wael3rd Wael3rd released this 10 Nov 10:48
Package Version
SF6 Slots Loader 1.24.0 interface mods chosen in Options > Interface, costume texture options fixed, add-on archives, faster launches
SF6 Color Mod 0.24.5 unchanged
SF6 Native Core 0.9.10 the game's own rows in a client's Options section, Restore Default Settings on them
SF6 Recording Manager 2.2.9 unchanged
SF6 Profile Mod 1.0.0 unchanged

Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.23.1 and SF6 Native Core 0.9.9, then install Slots Loader 1.24.0
and Native Core 0.9.10 together. Color Mod 0.24.5, Recording Manager 2.2.9 and Profile Mod 1.0.0 are the same files as in 1.27.1: keep
them. With the all-in-one package, replace 1.27.1 with 1.28.0. The costume pak and the stage pak are rebuilt once at the first launch
(a few minutes, no game window meanwhile). The interface mods' sections need Native Core 0.9.10; without it everything else works.

SF6 Slots Loader 1.24.0

  • Interface mods (new): drop Fluffy-style interface mods into reframework\ui_mods as downloaded (Fighting Ground artwork,
    character select portraits, battle HUD portraits, loading screens, round announcements...), then choose their options in game, in
    Options > Interface:
    • each mod is a section above Other Settings, made of the game's own rows: a set of alternatives is one row (Left / Right cycles the
      game's own files and each option), an option on its own is an Off / On row; long names slide;
    • the picture of the option under the cursor shows under the rows;
    • a choice applies at once: a screen shows it the next time it opens (the character select grid changes even while it is loaded);
    • a mod with more rows than the game's list holds (25) is cut into "1", "2"... sections;
    • a mod with a portrait per character (battle HUD portraits) is a grid of characters, as Replays > Settings' outfits: Confirm on the
      section, then X (R) shows the character's next portrait on its cell, A (Confirm) chooses it, Y gives it to every character that
      has it (after the game's Yes / No box). A portrait the mod gives every character (e.g. "C1 Full") is one of each character's
      choices;
    • Restore Default Settings puts the game's own files back, on every section (rows, the grid, Title Screen Selection);
    • several mods that change the same files: the later one by name wins a file both have.
  • Costume texture options fixed (since 1.23.1): options that change a texture (No Gloves, No Headband, a bra or a skin colour...)
    showed nothing on many outfits (Aloha Ryu, Mai, C. Viper...); they apply again, live in the menus as before.
  • Add-on archives: an archive that only adds options to another mod's menu (e.g. an NSFW add-on of an outfit) joins that mod's
    outfit; it no longer makes a second, incomplete outfit (a black model) of the same name.
  • Faster launches: the pictures of the title screen and interface packs are kept converted (.cache\_pictures in their folders):
    a launch that rebuilds the stage pak (Random title screen) no longer converts them again (54 s down to 13 s on a 250-picture setup).

SF6 Native Core 0.9.10

  • A client's section in an Options tab can hold the game's own rows (opt_section_place_rows): the game draws them, moves the cursor,
    shows the description line and cycles the values; at most 25 rows a section.
  • The game's Restore Default Settings works on those rows (each back to its entry's default, shown at once once the game's prompt is
    gone) and is told to a section with a client page (SF6CoreOptSectionState.resets).
  • A row whose value a client sets (opt_set_value) shows it at once.

SF6 Mod Suite v1.27.1

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@Wael3rd Wael3rd released this 09 Nov 20:30
Package Version
SF6 Slots Loader 1.23.1 live costume options without crash or stalled loading, Fluffy step archives, long option names slide, stage grid keys, Report a bug 1.2.0
SF6 Color Mod 0.24.5 unchanged
SF6 Native Core 0.9.9 unchanged
SF6 Recording Manager 2.2.9 unchanged
SF6 Profile Mod 1.0.0 unchanged

Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.23.0, then install Slots Loader 1.23.1. The other packages are the
same files as in 1.27.0: keep them. With the all-in-one package, replace 1.27.0 with 1.27.1. The costume pak is rebuilt once at the
first launch (a few minutes, no game window meanwhile): the outfits are made again with the fixes below, nothing to reinstall.

SF6 Slots Loader 1.23.1

  • Live costume options (the options menu of an outfit, F on the Costume row): no more crash or frozen preview when changing
    options quickly.
    • A texture shown on the model stays loaded while it is shown, and the outfit's own texture is put back correctly.
    • Textures go on a part only once it is ready and wears the wanted mesh and material.
    • A texture that the game cannot swap live (a size that is not a power of two, or a broken mip table: some mods ship one) is no
      longer asked for at run time: asking for it froze the game's loading for the rest of the session (every next option stayed
      unchanged). The outfit's own texture shows there instead.
  • Archives made of numbered steps (Fluffy add-ons: an empty main entry, "1) Main files", one "2)" to pick, "3a)" / "3b)" pairs,
    optional "4)", "5)"): one outfit, the main files always worn, each step a choice with a default. The step options no longer show up
    on every other outfit of the character. Example: Cow girl Mai.
  • Mod files from before a game update: user files saved before the game changed their layout (an invisible fighter, a preview stuck
    loading) are dropped and the game's files used; the add-on that brings a mesh's material file is worn with it.
  • Colours of a reused costume number: when a number goes to another mod, the Color Mod's saved colours of the former outfit are
    set aside (moved to .former_outfits, never deleted) instead of showing on the new one.
  • Long names in option menus: every row of an option window (costume options, Report a bug, Interface sections, the game's own)
    keeps its whole value and title at full size; a long one slides inside its place instead of being squeezed.
  • Stage grids:
    • Battle Settings: X (R on a keyboard) no longer also opens Random Stage Settings; it only changes the variation.
    • Random Stage Settings: Y (T) ticks every stage, or unticks all but the one under the cursor; the guide bar shows it.
    • Battle Settings: the variation key keeps the stage's variation at once (the summary follows, Esc keeps it); Confirm chooses the
      stage. Training keeps preview then Confirm.
  • Costumes in online matches: a crash after a ranked match's VS screen (an outfit description freed by the game) is fixed.
  • Report a bug 1.2.0:
    • A fix can name its release: the status shows "FIXED IN x.y.z: SOON" until that release is out, then "FIXED IN x.y.z: UPDATE"
      when your files are older, and TO TEST (OK / BUG) only once you have the fix.
    • NEED INFO: the admin can ask a question; it shows on the menu and you answer by sending your report again ("Reply").
    • A message from the admin shows with a fix.
    • Words in the 14 languages (12 of them machine-translated, to be reviewed).

SF6 Mod Suite v1.27.0

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@Wael3rd Wael3rd released this 08 Nov 16:44
Package Version
SF6 Slots Loader 1.23.0 title screen packs: a Title Screen Selection page in Options > Interface, Random without repeats, a title editor
SF6 Color Mod 0.24.5 unchanged
SF6 Native Core 0.9.9 a client's own section in an Options tab; the OVERDRIVE EDITION line follows the background shown
SF6 Recording Manager 2.2.9 unchanged
SF6 Profile Mod 1.0.0 unchanged

Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.22.1 and SF6 Native Core 0.9.7, then install Slots Loader 1.23.0
and Native Core 0.9.9 together. Color Mod 0.24.5, Recording Manager 2.2.9 and Profile Mod 1.0.0 are the same files as in 1.26.1: keep
them. With the all-in-one package, replace 1.26.1 with 1.27.0. The stage pak is rebuilt at the first launch (new title files); the
costume pak is not. The Slots Loader's title screen page needs Native Core 0.9.9; without it there is no title page and everything
else works.

SF6 Slots Loader 1.23.0

  • Title screen mods (for example BrewedVFX's "Quick Startup" packs) go as downloaded (.zip, .7z, .rar or a folder) in
    reframework/title_mods/. The folder now ships with the package, with a README. Their title movies are served from the stage pak.
  • Options > Interface has a new section, Title Screen Selection, just above "Other Settings" in the left list. Its page is laid
    out like Battle Settings > Other > Stage Settings: a banner with the background's name, a 3-column grid of the backgrounds (the
    game's own title first, each pack, then Random with the game's globe picture) and a scroll bar.
    • Confirm on the section gives the page the input. A chooses (a yellow corner marker shows the chosen one). Y opens Random
      Intro Settings
      : tick or untick which backgrounds Random draws from (at least one stays ticked; Y there ticks all, or unticks
      all but the focused one). X opens the title editor of the focused background, without choosing it. B goes back.
    • The former "Title screen" row of Interface > Other Settings is gone. "Skip intro screens" stays there.
    • The choice changes the title at the next return to the title screen. No relaunch.
  • Random is drawn without repeats: a shuffled list, every background shows once before any comes again, and never the same twice in
    a row. The list is kept across launches (reframework/data/SF6_TitleSlots_Data/shuffle.json). A new draw is made at the launch, at
    each return to the title screen, and while you stay on the title screen (at each loop cycle; the start, the loop and the transition
    after a key always come from the same pack).
  • Title editor (X, full screen): the background's picture with the "OVERDRIVE EDITION" line and PRESS ANY BUTTON as the title screen
    shows them. X shows / hides the line, the directions move it, L3 / R3 centre it horizontally / vertically, LT / RT change its size,
    LB / RB go to the previous / next background. Y applies this background's setting to every background, after the game's own
    Yes / No box. Place and size are shown in % of the screen.
    • Each background keeps its own setting (reframework/data/SF6_TitleSlots_Data/overdrive.json), and the real title screen follows
      it. A background never set shows no line, except the game's own title, which shows the line by default (first install).
  • Pictures: each pack's screenshot (its modinfo screenshot) is the background's picture. An optional
    reframework/data/SF6_TitleSlots_Data/game_title.jpg (shipped) is the game's own title. Random's editor picture is a live mosaic of
    the ticked backgrounds.
  • New settings in settings.json: "title_pack", "skip_intro" and "title_random_pool".

SF6 Native Core 0.9.9

  • Option service, increment 13: opt_section_place, opt_section_state and opt_section_hold give a client its own section in the
    left list of a game Options tab, with a page the client draws. A hook keeps B from closing Options while a section holds the input
    (both hooks were code-checked, R18). Increment 12 (0.9.8, not released before): opt_set_value.
  • The OVERDRIVE EDITION line on the title screen follows the background shown (the per-background setting), including while Random
    cycles on the title screen.
  • Random's playlist on the title screen: the next pack's three movies are given one at a time during the idle wait. No freeze, no
    crash.

Known issues

  • Title screen page: the focus outline is drawn with the game's frame pieces, not the game's animated outline material.
  • A pack in title_mods shipped as a .pak is not read yet.
  • The new texts of the title page and editor are machine translated in every language except French and English.
  • Stage select: the arrows beside the list cannot be clicked with the mouse.
  • Stage select: two unrelated stage mods over one stage whose names start with the same word are taken for one stage with two looks;
    there is no setting yet to keep them apart.
  • The Replays stage page's cells are plain rectangles, not the game's bevelled shape.
  • Default mode of Replay Outfit Settings, a tile or variation in a real online match and Random landing on a ticked cell
    have not been checked in a real online match yet.
  • Manager mode has not been checked in an online match. Its owned-outfit opt-out was checked by automated tests only.
  • A very long first rebuild can leave the game with no window. In one test a 26-minute rebuild, on a PC busy with other
    work, left the game stuck at start-up; closing it and launching again worked, and the pak was complete. The cause is not
    known. Rebuilds of a few minutes were fine.
  • Training opened with the main menu's shortcut: for the first two or three minutes, heavy moves (Super Arts) can drop
    a few frames while the game finishes preparing the fighters in the background. It happens with REFramework alone too,
    only shorter; the character select and its loading screen avoid it.
  • All languages except French are machine translations, not yet reviewed by native speakers.
  • An outfit whose mod gives no usable name still shows the loader's "Outfit I", in English in every language.
  • Two outfits of one fighter with the same mod name look the same on the Costume row. Their numbers differ, so choices
    do not mix.
  • An outfit named after its archive keeps the file's extension in its name (".rar").
  • Report a bug is on Battle Settings > Character only.
  • Slotsloader Manager: report_mod.dll has not been checked in a package installed by ZZtaii's Manager.
  • The Record and Replay pages' fix was checked in game with the keyboard, not with a pad.
  • Arabic: a long line of Replays > Settings' summary slides as a whole, and scrolling names have not been checked in game.
  • Real outfit names have not been checked in a real online match. They are local text: outfits still travel as numbers.
  • With the full profile, the limited one shows briefly first.
  • Profile Mod has not been checked in an online match.

SF6 Mod Suite v1.26.1

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@Wael3rd Wael3rd released this 07 Nov 21:14
Package Version
SF6 Slots Loader 1.22.1 stage select: Random lands on the extra stages and variations; the list opens on the stage you fought
SF6 Color Mod 0.24.5 unchanged
SF6 Native Core 0.9.7 unchanged
SF6 Recording Manager 2.2.9 unchanged
SF6 Profile Mod 1.0.0 unchanged

Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.22.0, then install Slots Loader 1.22.1. The other packages are the
same files as in 1.26.0: keep them. With the all-in-one package, replace 1.26.0 with 1.26.1. Neither the costume pak nor the stage pak is
rebuilt at the first launch.

SF6 Slots Loader 1.22.1

  • Stage select of Fighting Ground > Versus, Random (R): every entry is as likely, the extra stages included, then one of that entry's
    looks (its own or a variation). The cursor goes to the stage drawn, that stage is the one fought, and its look stays chosen, as if
    you had picked it with UP / DOWN. Before, Random only landed on the game's own stages, and the stage fought was not always the one
    shown.
  • Back on the stage select after a fight on an extra stage, the list now opens moved to that stage, with the cursor on it. Before, the
    list showed the game's stages while the extra stage stayed selected out of sight.

Known issues

  • Stage select: the arrows beside the list cannot be clicked with the mouse.
  • Stage select: two unrelated stage mods over one stage whose names start with the same word are taken for one stage with two looks;
    there is no setting yet to keep them apart.
  • The Replays stage page's cells are plain rectangles, not the game's bevelled shape.
  • Default mode of Replay Outfit Settings, a tile or variation in a real online match and Random landing on a ticked cell
    have not been checked in a real online match yet.
  • Manager mode has not been checked in an online match. Its owned-outfit opt-out was checked by automated tests only.
  • A very long first rebuild can leave the game with no window. In one test a 26-minute rebuild, on a PC busy with other
    work, left the game stuck at start-up; closing it and launching again worked, and the pak was complete. The cause is not
    known. Rebuilds of a few minutes were fine.
  • Training opened with the main menu's shortcut: for the first two or three minutes, heavy moves (Super Arts) can drop
    a few frames while the game finishes preparing the fighters in the background. It happens with REFramework alone too,
    only shorter; the character select and its loading screen avoid it.
  • All languages except French are machine translations, not yet reviewed by native speakers.
  • An outfit whose mod gives no usable name still shows the loader's "Outfit I", in English in every language.
  • Two outfits of one fighter with the same mod name look the same on the Costume row. Their numbers differ, so choices
    do not mix.
  • An outfit named after its archive keeps the file's extension in its name (".rar").
  • Report a bug is on Battle Settings > Character only.
  • Slotsloader Manager: report_mod.dll has not been checked in a package installed by ZZtaii's Manager.
  • The Record and Replay pages' fix was checked in game with the keyboard, not with a pad.
  • Arabic: a long line of Replays > Settings' summary slides as a whole, and scrolling names have not been checked in game.
  • Real outfit names have not been checked in a real online match. They are local text: outfits still travel as numbers.
  • With the full profile, the limited one shows briefly first.
  • Profile Mod has not been checked in an online match.

SF6 Mod Suite v1.26.0

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@Wael3rd Wael3rd released this 07 Nov 20:29
Package Version
SF6 Slots Loader 1.22.0 the classic Stage Select lists the extra stages past its last cell
SF6 Color Mod 0.24.5 Opponent Outfit Settings: T turns everything off, whatever cell the cursor is on
SF6 Native Core 0.9.7 unchanged
SF6 Recording Manager 2.2.9 unchanged
SF6 Profile Mod 1.0.0 unchanged

Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.21.0 and SF6 Color Mod 0.24.4, then install Slots Loader 1.22.0
and Color Mod 0.24.5 together. Native Core 0.9.7, Recording Manager 2.2.9 and Profile Mod 1.0.0 are the same files as in 1.25.0: keep
them. With the all-in-one package, replace 1.25.0 with 1.26.0. Neither the costume pak nor the stage pak is rebuilt at the first launch.

SF6 Slots Loader 1.22.0

  • Stage select of Fighting Ground > Versus: a stage mod that is really another stage (a Suzaku Castle over the Training Room) is now an
    entry of its own, after the game's stages, as in Battle Settings and Training. An arrow in the corner beside the last cell says there
    are more; RIGHT on that cell moves what the cells show, and the mirrored arrow beside the first cell says there are more on that
    side. The outlines stay where they are.
  • UP / DOWN now only change the look of the focused entry: a stage's own look and its variations (lighting...). Stage mods over one
    stage whose names start with the same word ("Aokigahara (no NPC)", "Aokigahara with NPCs") are one entry with several looks.
  • What the focused entry shows is what the battle loads, on this PC only: the opponent and the replay still see the game's own stage.
  • Without such a mod, the screen is the game's own, as before.

SF6 Color Mod 0.24.5

  • Opponent Outfit Settings: with 02 as the only one of colours 01-10 ticked and the cursor on an RW / MC cell, T now turns everything
    off, as everywhere else. It used to tick or untick that cell.

Known issues

  • Stage select: the arrows beside the list cannot be clicked with the mouse.
  • Stage select: two unrelated stage mods over one stage whose names start with the same word are taken for one stage with two looks;
    there is no setting yet to keep them apart.
  • Stage select with extra stages: the Random key, a pad, and the cursor coming back to an extra stage after a fight have not been
    checked in game yet.
  • The Replays stage page's cells are plain rectangles, not the game's bevelled shape.
  • Default mode of Replay Outfit Settings, a tile or variation in a real online match and Random landing on a ticked cell
    have not been checked in a real online match yet.
  • Manager mode has not been checked in an online match. Its owned-outfit opt-out was checked by automated tests only.
  • A very long first rebuild can leave the game with no window. In one test a 26-minute rebuild, on a PC busy with other
    work, left the game stuck at start-up; closing it and launching again worked, and the pak was complete. The cause is not
    known. Rebuilds of a few minutes were fine.
  • Training opened with the main menu's shortcut: for the first two or three minutes, heavy moves (Super Arts) can drop
    a few frames while the game finishes preparing the fighters in the background. It happens with REFramework alone too,
    only shorter; the character select and its loading screen avoid it.
  • All languages except French are machine translations, not yet reviewed by native speakers.
  • An outfit whose mod gives no usable name still shows the loader's "Outfit I", in English in every language.
  • Two outfits of one fighter with the same mod name look the same on the Costume row. Their numbers differ, so choices
    do not mix.
  • An outfit named after its archive keeps the file's extension in its name (".rar").
  • Report a bug is on Battle Settings > Character only.
  • Slotsloader Manager: report_mod.dll has not been checked in a package installed by ZZtaii's Manager.
  • The Record and Replay pages' fix was checked in game with the keyboard, not with a pad.
  • Arabic: a long line of Replays > Settings' summary slides as a whole, and scrolling names have not been checked in game.
  • Real outfit names have not been checked in a real online match. They are local text: outfits still travel as numbers.
  • With the full profile, the limited one shows briefly first.
  • Profile Mod has not been checked in an online match.

SF6 Mod Suite v1.25.0

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@Wael3rd Wael3rd released this 07 Nov 18:32
Package Version
SF6 Slots Loader 1.21.0 now holds Report a bug (report_mod.dll)
SF6 Recording Manager 2.2.9 Report a bug moved out
SF6 Color Mod 0.24.4 Opponent Outfit Settings: a ticked RW / MC colour is really the one shown
SF6 Native Core 0.9.7 unchanged
SF6 Profile Mod 1.0.0 unchanged

Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.20.1, SF6 Recording Manager 2.2.8 and SF6 Color Mod 0.24.3, then
install Slots Loader 1.21.0, Recording Manager 2.2.9 and Color Mod 0.24.4 together. Native Core 0.9.7 and Profile Mod 1.0.0 are the same
files as in 1.24.0: keep them. With the all-in-one package, replace 1.24.0 with 1.25.0. The costume pak is not rebuilt at the first launch
("Up to date").

SF6 Slots Loader 1.21.0

  • New: Report a bug no longer needs the Recording Manager. It is a small plugin of its own, report_mod.dll, in this package; it
    needs the Native Core and does nothing without it. Same menu, same texts, same rules: no report leaves until you choose Send, and
    what goes with it is said when the cursor is on Send (a picture of the game, your text, the character, outfit and colour, the
    outfit's record, the mods' versions and list, the Slots Loader's and its plugin's logs, cleaned of your Windows user name, user
    folder paths and platform IDs, and your Steam ID, which the server takes from your Steam verification). Kept 90 days.
  • It sleeps more: until you press R (pad X) on that screen, it holds one hook on that screen and one variable read per displayed
    frame. The first press of a session opens the menu about half a second later; the next ones open at once. It sends no API key.
  • Beside a Recording Manager 2.2.8 it stays off, and that version's own report keeps working: REFramework's log says so.

SF6 Color Mod 0.24.4

  • Opponent Outfit Settings: each RW and MC cell now ticks alone, without colour 02 or the other cells, and an online opponent gets the
    colour you ticked, by the game's own rule among all you ticked. This is your own display. Your ticks stay in
    reframework/data/SF6_ColorSpinExtra_data/opponent_colours.txt, never in the game's save.
  • The game draws among every outfit ticked for that fighter, and extra outfits start with their colour 01 ticked. To see only your RW,
    untick the others.
  • If a ticked colour's mod is gone, that opponent wears plain colour 02, and the log says so.

SF6 Recording Manager 2.2.9

  • Report a bug moved to the Slots Loader's package: this version has none of its own. With a Slots Loader older than 1.21.0 there is no
    report at all, so install both.
  • R and T stand back on that screen and under any option window.
  • Your Community login is shared safely with the new plugin. You do not have to link again.

Known issues

  • The Replays stage page's cells are plain rectangles, not the game's bevelled shape.
  • Default mode of Replay Outfit Settings, a tile or variation in a real online match and Random landing on a ticked cell
    have not been checked in a real online match yet.
  • Manager mode has not been checked in an online match. Its owned-outfit opt-out was checked by automated tests only.
  • A very long first rebuild can leave the game with no window. In one test a 26-minute rebuild, on a PC busy with other
    work, left the game stuck at start-up; closing it and launching again worked, and the pak was complete. The cause is not
    known. Rebuilds of a few minutes were fine.
  • Training opened with the main menu's shortcut: for the first two or three minutes, heavy moves (Super Arts) can drop
    a few frames while the game finishes preparing the fighters in the background. It happens with REFramework alone too,
    only shorter; the character select and its loading screen avoid it.
  • All languages except French are machine translations, not yet reviewed by native speakers.
  • An outfit whose mod gives no usable name still shows the loader's "Outfit I", in English in every language.
  • Two outfits of one fighter with the same mod name look the same on the Costume row. Their numbers differ, so choices
    do not mix.
  • Opponent Outfit Settings: with 02 as the only one of colours 01-10 ticked and the cursor on an RW / MC cell, T toggles that cell
    instead of turning all off.
  • An outfit named after its archive keeps the file's extension in its name (".rar").
  • Report a bug is on Battle Settings > Character only.
  • Slotsloader Manager: report_mod.dll has not been checked in a package installed by ZZtaii's Manager.
  • The Record and Replay pages' fix was checked in game with the keyboard, not with a pad.
  • Arabic: a long line of Replays > Settings' summary slides as a whole, and scrolling names have not been checked in game.
  • Real outfit names have not been checked in a real online match. They are local text: outfits still travel as numbers.
  • With the full profile, the limited one shows briefly first.
  • Profile Mod has not been checked in an online match.

SF6 Mod Suite v1.24.0

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@Wael3rd Wael3rd released this 07 Nov 16:28
Package Version
SF6 Slots Loader 1.20.1 Opponent Outfit Settings' summary lists every outfit
SF6 Color Mod 0.24.3 Opponent Outfit Settings shows each RW / MC colour
SF6 Native Core 0.9.7 the title line's position and size in a file
SF6 Recording Manager 2.2.8 Report a bug; Record and Replay pages' cursor
SF6 Profile Mod 1.0.0 unchanged

Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.20.0, SF6 Color Mod 0.24.2, SF6 Native Core 0.9.6 and SF6
Recording Manager 2.2.7, then install the new ones. Profile Mod 1.0.0 is the same file as in 1.23.0: keep it. With the all-in-one
package, replace 1.23.0 with 1.24.0. The costume pak is not rebuilt at the first launch ("Up to date").

SF6 Recording Manager 2.2.8

  • New: Report a bug. On Battle Settings > Character, on the Character tab, R (pad X) opens a menu to send the mod's author a
    report on the outfit you are on. No report leaves until you choose Send; Back sends nothing and keeps nothing. Sent with it, and
    said so in the menu when the cursor is on Send: a picture of the game taken at the press (only the game's picture, 1080p at most),
    your text, the character, outfit and colour, the outfit's record, the mods' versions and list, the Slots Loader's and its plugin's
    logs (cleaned of your Windows user name, user folder paths and platform IDs, capped), and your Steam ID, which the server takes
    from your Steam verification. Opening the menu asks the server for this outfit's status, with its key and your token only.
  • One report per account per outfit: sending again replaces it, and the menu warns you. Reports are kept 90 days.
  • Its STATUS row follows the report: OK, BUG, WAITING FOR FIX, TO TEST. When the author marks it fixed you see TO TEST; choose OK,
    then MARK AS FIXED, to confirm it, or BUG if it is still broken.
  • It sleeps until this screen opens: no check runs in menus, Training or fights, apart from one variable read per displayed frame
    and at some updates of option windows. It works wherever the screen is opened from, with or without a visit to Training.
  • Fix: on the Record and Replay pages, Up from the second row under the slots (Countdown, Repeat) goes to the first one, instead of
    jumping to the last slot.

SF6 Color Mod 0.24.3

  • Fix: Opponent Outfit Settings showed the same two squares on every RW and MC cell, and colour 02 on the preview. Each cell now shows
    its own squares and the preview follows it. It never worked on this page.

SF6 Slots Loader 1.20.1

  • New: Opponent Outfit Settings' summary lists every outfit, extra outfits included, under their real names. A long name slides and
    its count stays still; past the room there is, the list follows the Costume row and says how many are above and below.

SF6 Native Core 0.9.7

  • New: the OVERDRIVE EDITION line's position and size are in reframework/data/sf6core/title.ini, made at the first launch and read
    when the game starts: pos_x and pos_y, a share of the screen from 0 to 1, and font_size. Delete the file to get the defaults back.

Known issues

  • The Replays stage page's cells are plain rectangles, not the game's bevelled shape.
  • Default mode of Replay Outfit Settings, a tile or variation in a real online match and Random landing on a ticked cell
    have not been checked in a real online match yet.
  • Manager mode has not been checked in an online match. Its owned-outfit opt-out was checked by automated tests only.
  • A very long first rebuild can leave the game with no window. In one test a 26-minute rebuild, on a PC busy with other
    work, left the game stuck at start-up; closing it and launching again worked, and the pak was complete. The cause is not
    known. Rebuilds of a few minutes were fine.
  • Training opened with the main menu's shortcut: for the first two or three minutes, heavy moves (Super Arts) can drop
    a few frames while the game finishes preparing the fighters in the background. It happens with REFramework alone too,
    only shorter; the character select and its loading screen avoid it.
  • All languages except French are machine translations, not yet reviewed by native speakers.
  • An outfit whose mod gives no usable name still shows the loader's "Outfit I", in English in every language.
  • Two outfits of one fighter with the same mod name look the same on the Costume row. Their numbers differ, so choices
    do not mix.
  • Opponent Outfit Settings: ticking an RW or MC colour also ticks colour 02 and the other RW / MC cells of that outfit, and an
    opponent then wears colour 02, not the one ticked. The colours shown are right; the real choice comes in a later release.
  • An outfit named after its archive keeps the file's extension in its name (".rar").
  • Report a bug is on Battle Settings > Character only, and needs the Recording Manager.
  • The Record and Replay pages' fix was checked in game with the keyboard, not with a pad.
  • Arabic: a long line of Replays > Settings' summary slides as a whole, and scrolling names have not been checked in game.
  • Real outfit names have not been checked in a real online match. They are local text: outfits still travel as numbers.
  • With the full profile, the limited one shows briefly first.
  • Profile Mod has not been checked in an online match.

SF6 Mod Suite v1.23.0

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@Wael3rd Wael3rd released this 07 Nov 11:12
Package Version
SF6 Slots Loader 1.20.0 real outfit names in the game's lists; long names scroll
SF6 Color Mod 0.24.2 X does nothing on Fighter Settings
SF6 Native Core 0.9.6 unchanged
SF6 Recording Manager 2.2.7 unchanged
SF6 Profile Mod 1.0.0 same file as the one in 1.22.0 since 2026-11-07

Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.19.0 and SF6 Color Mod 0.24.1, then install Slots
Loader 1.20.0 and Color Mod 0.24.2. Native Core 0.9.6 and Recording Manager 2.2.7 are the same files as in 1.22.0: keep
them. Profile Mod 1.0.0: if you downloaded it before 2026-11-07, install it again (its fix kept the same number). With the
all-in-one package, replace 1.22.0 with 1.23.0.

The costume pak is rebuilt once at the first launch, so that launch takes longer; the next one says "Up to date". Saved
choices do not move.

SF6 Slots Loader 1.20.0

  • New: an extra outfit shows under its mod's name in the game's own lists: Fighter Settings, the character select, Training's
    pause menu, Opponent Outfit Settings. Game outfits keep the game's names. This text stays on your PC: outfits still travel as
    numbers, and a mod with no usable name keeps "Outfit I".
  • New: a long name slides inside its place, resting at each end, instead of being cut or squeezed: on a Costume row, between
    its arrows; in Replays > Settings' summary, where "Luke :" stays still and only the value moves; in the stage banner of the
    three stage menus, still right-aligned. A name that fits does not move.
  • Fix: the outfit's name at the bottom right of Fighter Settings stays on its Character tab.
  • Fix: a stage hint in the bottom guide bar could stay there after leaving its screen.

SF6 Color Mod 0.24.2

  • Fix: on Fighter Settings, X opened the Drive colours from any row and any tab. It now does nothing there: A on a Drive row
    opens that row's page, as before. The character select and Training's pause menu keep their key.

Known issues

  • The Replays stage page's cells are plain rectangles, not the game's bevelled shape.
  • Default mode of Replay Outfit Settings, a tile or variation in a real online match and Random landing on a ticked cell
    have not been checked in a real online match yet.
  • Manager mode has not been checked in an online match. Its owned-outfit opt-out was checked by automated tests only.
  • A very long first rebuild can leave the game with no window. In one test a 26-minute rebuild, on a PC busy with other
    work, left the game stuck at start-up; closing it and launching again worked, and the pak was complete. The cause is not
    known. Rebuilds of a few minutes were fine.
  • Training opened with the main menu's shortcut: for the first two or three minutes, heavy moves (Super Arts) can drop
    a few frames while the game finishes preparing the fighters in the background. It happens with REFramework alone too,
    only shorter; the character select and its loading screen avoid it.
  • All languages except French are machine translations, not yet reviewed by native speakers.
  • An outfit whose mod gives no usable name still shows the loader's "Outfit I", in English in every language.
  • Two outfits of one fighter with the same mod name look the same on the Costume row. Their numbers differ, so choices
    do not mix.
  • Opponent Outfit Settings' summary shows no line for an extra outfit on a fighter whose game outfits fill its five
    visible lines (Luke): the game keeps the sixth line hidden.
  • Arabic: a long line of Replays > Settings' summary slides as a whole, and scrolling names have not been checked in game.
  • Real outfit names have not been checked in a real online match. They are local text: outfits still travel as numbers.
  • With the full profile, the limited one shows briefly first.
  • Profile Mod has not been checked in an online match.

SF6 Mod Suite v1.22.0

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@Wael3rd Wael3rd released this 06 Nov 21:19
Package Version
SF6 Slots Loader 1.19.0 Replay Music row in Replays > Settings; every text in the game's language
SF6 Color Mod 0.24.1 every text in the game's language
SF6 Native Core 0.9.6 unchanged
SF6 Recording Manager 2.2.7 every text in the game's language
SF6 Profile Mod 1.0.0 new: the full Fighter Profile, and the Steam name on a key

Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.18.0, SF6 Color Mod 0.24.0 and SF6 Recording Manager
2.2.6, then install Slots Loader 1.19.0, Color Mod 0.24.1 and Recording Manager 2.2.7. Native Core 0.9.6 is the same file
as in 1.21.0: keep it. SF6 Profile Mod 1.0.0 is a new, optional package (it needs the Native Core): install it if you want it.
With the all-in-one package, replace 1.21.0 with 1.22.0 (it now holds the Profile Mod too). The costume pak is not
rebuilt at the first launch ("Up to date").

SF6 Slots Loader 1.19.0

  • New: Replays > Settings has a Replay Music row: Character, Opponent, Stage, Random, as the game's Battle BGM, in the
    game's own words. T (pad Y) opens the game's Character Music screens; those playlists are the game's, so editing one
    also changes online music. A replay normally picks at random among the stage's and both fighters' playlists; this row
    forces it, for replays only. Your online setting is never changed. Default is Random, what replays do today.
  • New: a Custom value: T (pad Y) goes straight to the playlist screen for a list of your own, kept in
    replay_outfits.json. Replays pick at random from it; empty means Random. The fighters' real playlists are never
    changed.
  • New: every text follows the game's language.

SF6 Color Mod 0.24.1 and SF6 Recording Manager 2.2.7

  • Every text follows the game's language. The words the game already has now match it (for example "Coups spéciaux" in
    French).

SF6 Profile Mod 1.0.0 (new package)

  • Opens the full Fighter Profile where the game opens the limited one. It only reuses what the server sent: sections it
    does not send stay empty. This is not a bypass of anyone's privacy settings.
  • R (pad X) on a profile that shows a Steam ID switches the line between the ID and the player's Steam name. Nothing
    changes at opening. It only acts when the game itself already shows the Steam ID: a hidden line stays hidden, with no
    key shown. On a press, and only then, that ID is sent to steamcommunity.com to read the public name (a second request
    for an account with no community profile); names are kept in memory for the session, never written to disk or to the
    log. T stays the game's like. On tabs where the game already uses that key, the mod does nothing.
  • Off switches in reframework\data\profile_mod.ini (create the file; it is not shipped): full_profile=0,
    steam_name=0.
  • It does nothing on Battle Settings, its Fighter Profile tab included: only a profile opened as one counts.
  • Fixed on 2026-11-07, in the same 1.0.0 package and the all-in-one: the first build showed "Steam Name" on
    Battle Settings' screens, and R there read your own name. If you downloaded either before, download it again.
  • Needs the Native Core 0.8.2 or newer.

Known issues

  • The Replays stage page's cells are plain rectangles, not the game's bevelled shape.
  • Default mode of Replay Outfit Settings, a tile or variation in a real online match and Random landing on a ticked cell
    have not been checked in a real online match yet.
  • Manager mode has not been checked in an online match. Its owned-outfit opt-out was checked by automated tests only.
  • A very long first rebuild can leave the game with no window. In one test a 26-minute rebuild, on a PC busy with other
    work, left the game stuck at start-up; closing it and launching again worked, and the pak was complete. The cause is not
    known. Rebuilds of a few minutes were fine.
  • Training opened with the main menu's shortcut: for the first two or three minutes, heavy moves (Super Arts) can drop
    a few frames while the game finishes preparing the fighters in the background. It happens with REFramework alone too,
    only shorter; the character select and its loading screen avoid it.
  • All languages except French are machine translations, not yet reviewed by native speakers.
  • Outfit names made by the loader ("Outfit I") stay in English in every language.
  • With the full profile, the limited one shows briefly first.
  • Profile Mod has not been checked in an online match.

SF6 Mod Suite v1.21.0

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@Wael3rd Wael3rd released this 06 Nov 17:00
Package Version
SF6 Slots Loader 1.18.0 works with ZZtaii's Slotsloader Manager (contract 2); fix: Costume options of an outfit made from a partial mod
SF6 Color Mod 0.24.0 unchanged
SF6 Native Core 0.9.6 unchanged
SF6 Recording Manager 2.2.6 unchanged

Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.17.0, then install Slots Loader 1.18.0. Color Mod
0.24.0, Native Core 0.9.6 and Recording Manager 2.2.6 are the same files as in 1.20.0: keep them. With the all-in-one
package, replace 1.20.0 with 1.21.0. The costume pak is not rebuilt at the first launch ("Up to date").

SF6 Slots Loader 1.18.0

  • New: works with ZZtaii's Slotsloader Manager (SlotsloaderContract=2, docs/MANAGER_CONTRACT.md). Installed by the
    Manager, the loader behaves as ZZtaii's Slotsloader fork does: one outfit per variant, switched on the Manager's page,
    no in-game costume options. Installed any other way (Fluffy, by hand, the all-in-one), nothing changes: same pak, no
    rebuild at the first launch, same menus. Tested in game with Manager 1.0.17; on the same mods it makes every outfit
    of fork 1.10.9 with the same numbers. Thanks to ZZtaii: the swap repairs and the opt-out marker are his MIT code.
  • Fix: an outfit made from a mod that replaces only part of a game outfit (a body mesh, say) was taken for that game
    outfit: its Costume options menu showed and changed the game outfit's choices, and it wore that outfit's chosen options
    in fights and replays. It now has no options of its own, unless add-ons are put with it in its sub-folder.
  • Note: the sub-folder fix of 1.17.0 has now been seen in game.

Known issues

  • The Replays stage page's cells are plain rectangles, not the game's bevelled shape.
  • Default mode of Replay Outfit Settings, a tile or variation in a real online match and Random landing on a ticked cell
    have not been checked in a real online match yet.
  • Manager mode has not been checked in an online match. Its owned-outfit opt-out was checked by automated tests only.
  • A very long first rebuild can leave the game with no window. In one test a 26-minute rebuild, on a PC busy with other
    work, left the game stuck at start-up; closing it and launching again worked, and the pak was complete. The cause is not
    known. Rebuilds of a few minutes were fine.
  • Training opened with the main menu's shortcut: for the first two or three minutes, heavy moves (Super Arts) can drop
    a few frames while the game finishes preparing the fighters in the background. It happens with REFramework alone too,
    only shorter; the character select and its loading screen avoid it.