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SF6 Mod Suite v1.22.0

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@Wael3rd Wael3rd released this 06 Nov 21:19
· 112 commits to main since this release
Package Version
SF6 Slots Loader 1.19.0 Replay Music row in Replays > Settings; every text in the game's language
SF6 Color Mod 0.24.1 every text in the game's language
SF6 Native Core 0.9.6 unchanged
SF6 Recording Manager 2.2.7 every text in the game's language
SF6 Profile Mod 1.0.0 new: the full Fighter Profile, and the Steam name on a key

Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.18.0, SF6 Color Mod 0.24.0 and SF6 Recording Manager
2.2.6, then install Slots Loader 1.19.0, Color Mod 0.24.1 and Recording Manager 2.2.7. Native Core 0.9.6 is the same file
as in 1.21.0: keep it. SF6 Profile Mod 1.0.0 is a new, optional package (it needs the Native Core): install it if you want it.
With the all-in-one package, replace 1.21.0 with 1.22.0 (it now holds the Profile Mod too). The costume pak is not
rebuilt at the first launch ("Up to date").

SF6 Slots Loader 1.19.0

  • New: Replays > Settings has a Replay Music row: Character, Opponent, Stage, Random, as the game's Battle BGM, in the
    game's own words. T (pad Y) opens the game's Character Music screens; those playlists are the game's, so editing one
    also changes online music. A replay normally picks at random among the stage's and both fighters' playlists; this row
    forces it, for replays only. Your online setting is never changed. Default is Random, what replays do today.
  • New: a Custom value: T (pad Y) goes straight to the playlist screen for a list of your own, kept in
    replay_outfits.json. Replays pick at random from it; empty means Random. The fighters' real playlists are never
    changed.
  • New: every text follows the game's language.

SF6 Color Mod 0.24.1 and SF6 Recording Manager 2.2.7

  • Every text follows the game's language. The words the game already has now match it (for example "Coups spéciaux" in
    French).

SF6 Profile Mod 1.0.0 (new package)

  • Opens the full Fighter Profile where the game opens the limited one. It only reuses what the server sent: sections it
    does not send stay empty. This is not a bypass of anyone's privacy settings.
  • R (pad X) on a profile that shows a Steam ID switches the line between the ID and the player's Steam name. Nothing
    changes at opening. It only acts when the game itself already shows the Steam ID: a hidden line stays hidden, with no
    key shown. On a press, and only then, that ID is sent to steamcommunity.com to read the public name (a second request
    for an account with no community profile); names are kept in memory for the session, never written to disk or to the
    log. T stays the game's like. On tabs where the game already uses that key, the mod does nothing.
  • Off switches in reframework\data\profile_mod.ini (create the file; it is not shipped): full_profile=0,
    steam_name=0.
  • It does nothing on Battle Settings, its Fighter Profile tab included: only a profile opened as one counts.
  • Fixed on 2026-11-07, in the same 1.0.0 package and the all-in-one: the first build showed "Steam Name" on
    Battle Settings' screens, and R there read your own name. If you downloaded either before, download it again.
  • Needs the Native Core 0.8.2 or newer.

Known issues

  • The Replays stage page's cells are plain rectangles, not the game's bevelled shape.
  • Default mode of Replay Outfit Settings, a tile or variation in a real online match and Random landing on a ticked cell
    have not been checked in a real online match yet.
  • Manager mode has not been checked in an online match. Its owned-outfit opt-out was checked by automated tests only.
  • A very long first rebuild can leave the game with no window. In one test a 26-minute rebuild, on a PC busy with other
    work, left the game stuck at start-up; closing it and launching again worked, and the pak was complete. The cause is not
    known. Rebuilds of a few minutes were fine.
  • Training opened with the main menu's shortcut: for the first two or three minutes, heavy moves (Super Arts) can drop
    a few frames while the game finishes preparing the fighters in the background. It happens with REFramework alone too,
    only shorter; the character select and its loading screen avoid it.
  • All languages except French are machine translations, not yet reviewed by native speakers.
  • Outfit names made by the loader ("Outfit I") stay in English in every language.
  • With the full profile, the limited one shows briefly first.
  • Profile Mod has not been checked in an online match.