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SF6 Mod Suite v1.23.0

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@Wael3rd Wael3rd released this 07 Nov 11:12
· 68 commits to main since this release
Package Version
SF6 Slots Loader 1.20.0 real outfit names in the game's lists; long names scroll
SF6 Color Mod 0.24.2 X does nothing on Fighter Settings
SF6 Native Core 0.9.6 unchanged
SF6 Recording Manager 2.2.7 unchanged
SF6 Profile Mod 1.0.0 same file as the one in 1.22.0 since 2026-11-07

Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.19.0 and SF6 Color Mod 0.24.1, then install Slots
Loader 1.20.0 and Color Mod 0.24.2. Native Core 0.9.6 and Recording Manager 2.2.7 are the same files as in 1.22.0: keep
them. Profile Mod 1.0.0: if you downloaded it before 2026-11-07, install it again (its fix kept the same number). With the
all-in-one package, replace 1.22.0 with 1.23.0.

The costume pak is rebuilt once at the first launch, so that launch takes longer; the next one says "Up to date". Saved
choices do not move.

SF6 Slots Loader 1.20.0

  • New: an extra outfit shows under its mod's name in the game's own lists: Fighter Settings, the character select, Training's
    pause menu, Opponent Outfit Settings. Game outfits keep the game's names. This text stays on your PC: outfits still travel as
    numbers, and a mod with no usable name keeps "Outfit I".
  • New: a long name slides inside its place, resting at each end, instead of being cut or squeezed: on a Costume row, between
    its arrows; in Replays > Settings' summary, where "Luke :" stays still and only the value moves; in the stage banner of the
    three stage menus, still right-aligned. A name that fits does not move.
  • Fix: the outfit's name at the bottom right of Fighter Settings stays on its Character tab.
  • Fix: a stage hint in the bottom guide bar could stay there after leaving its screen.

SF6 Color Mod 0.24.2

  • Fix: on Fighter Settings, X opened the Drive colours from any row and any tab. It now does nothing there: A on a Drive row
    opens that row's page, as before. The character select and Training's pause menu keep their key.

Known issues

  • The Replays stage page's cells are plain rectangles, not the game's bevelled shape.
  • Default mode of Replay Outfit Settings, a tile or variation in a real online match and Random landing on a ticked cell
    have not been checked in a real online match yet.
  • Manager mode has not been checked in an online match. Its owned-outfit opt-out was checked by automated tests only.
  • A very long first rebuild can leave the game with no window. In one test a 26-minute rebuild, on a PC busy with other
    work, left the game stuck at start-up; closing it and launching again worked, and the pak was complete. The cause is not
    known. Rebuilds of a few minutes were fine.
  • Training opened with the main menu's shortcut: for the first two or three minutes, heavy moves (Super Arts) can drop
    a few frames while the game finishes preparing the fighters in the background. It happens with REFramework alone too,
    only shorter; the character select and its loading screen avoid it.
  • All languages except French are machine translations, not yet reviewed by native speakers.
  • An outfit whose mod gives no usable name still shows the loader's "Outfit I", in English in every language.
  • Two outfits of one fighter with the same mod name look the same on the Costume row. Their numbers differ, so choices
    do not mix.
  • Opponent Outfit Settings' summary shows no line for an extra outfit on a fighter whose game outfits fill its five
    visible lines (Luke): the game keeps the sixth line hidden.
  • Arabic: a long line of Replays > Settings' summary slides as a whole, and scrolling names have not been checked in game.
  • Real outfit names have not been checked in a real online match. They are local text: outfits still travel as numbers.
  • With the full profile, the limited one shows briefly first.
  • Profile Mod has not been checked in an online match.