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SF6 Mod Suite v1.24.0
| Package | Version | |
|---|---|---|
| SF6 Slots Loader | 1.20.1 | Opponent Outfit Settings' summary lists every outfit |
| SF6 Color Mod | 0.24.3 | Opponent Outfit Settings shows each RW / MC colour |
| SF6 Native Core | 0.9.7 | the title line's position and size in a file |
| SF6 Recording Manager | 2.2.8 | Report a bug; Record and Replay pages' cursor |
| SF6 Profile Mod | 1.0.0 | unchanged |
Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.20.0, SF6 Color Mod 0.24.2, SF6 Native Core 0.9.6 and SF6
Recording Manager 2.2.7, then install the new ones. Profile Mod 1.0.0 is the same file as in 1.23.0: keep it. With the all-in-one
package, replace 1.23.0 with 1.24.0. The costume pak is not rebuilt at the first launch ("Up to date").
SF6 Recording Manager 2.2.8
- New: Report a bug. On Battle Settings > Character, on the Character tab, R (pad X) opens a menu to send the mod's author a
report on the outfit you are on. No report leaves until you choose Send; Back sends nothing and keeps nothing. Sent with it, and
said so in the menu when the cursor is on Send: a picture of the game taken at the press (only the game's picture, 1080p at most),
your text, the character, outfit and colour, the outfit's record, the mods' versions and list, the Slots Loader's and its plugin's
logs (cleaned of your Windows user name, user folder paths and platform IDs, capped), and your Steam ID, which the server takes
from your Steam verification. Opening the menu asks the server for this outfit's status, with its key and your token only. - One report per account per outfit: sending again replaces it, and the menu warns you. Reports are kept 90 days.
- Its STATUS row follows the report: OK, BUG, WAITING FOR FIX, TO TEST. When the author marks it fixed you see TO TEST; choose OK,
then MARK AS FIXED, to confirm it, or BUG if it is still broken. - It sleeps until this screen opens: no check runs in menus, Training or fights, apart from one variable read per displayed frame
and at some updates of option windows. It works wherever the screen is opened from, with or without a visit to Training. - Fix: on the Record and Replay pages, Up from the second row under the slots (Countdown, Repeat) goes to the first one, instead of
jumping to the last slot.
SF6 Color Mod 0.24.3
- Fix: Opponent Outfit Settings showed the same two squares on every RW and MC cell, and colour 02 on the preview. Each cell now shows
its own squares and the preview follows it. It never worked on this page.
SF6 Slots Loader 1.20.1
- New: Opponent Outfit Settings' summary lists every outfit, extra outfits included, under their real names. A long name slides and
its count stays still; past the room there is, the list follows the Costume row and says how many are above and below.
SF6 Native Core 0.9.7
- New: the OVERDRIVE EDITION line's position and size are in
reframework/data/sf6core/title.ini, made at the first launch and read
when the game starts:pos_xandpos_y, a share of the screen from 0 to 1, andfont_size. Delete the file to get the defaults back.
Known issues
- The Replays stage page's cells are plain rectangles, not the game's bevelled shape.
- Default mode of Replay Outfit Settings, a tile or variation in a real online match and Random landing on a ticked cell
have not been checked in a real online match yet. - Manager mode has not been checked in an online match. Its owned-outfit opt-out was checked by automated tests only.
- A very long first rebuild can leave the game with no window. In one test a 26-minute rebuild, on a PC busy with other
work, left the game stuck at start-up; closing it and launching again worked, and the pak was complete. The cause is not
known. Rebuilds of a few minutes were fine. - Training opened with the main menu's shortcut: for the first two or three minutes, heavy moves (Super Arts) can drop
a few frames while the game finishes preparing the fighters in the background. It happens with REFramework alone too,
only shorter; the character select and its loading screen avoid it. - All languages except French are machine translations, not yet reviewed by native speakers.
- An outfit whose mod gives no usable name still shows the loader's "Outfit I", in English in every language.
- Two outfits of one fighter with the same mod name look the same on the Costume row. Their numbers differ, so choices
do not mix. - Opponent Outfit Settings: ticking an RW or MC colour also ticks colour 02 and the other RW / MC cells of that outfit, and an
opponent then wears colour 02, not the one ticked. The colours shown are right; the real choice comes in a later release. - An outfit named after its archive keeps the file's extension in its name (".rar").
- Report a bug is on Battle Settings > Character only, and needs the Recording Manager.
- The Record and Replay pages' fix was checked in game with the keyboard, not with a pad.
- Arabic: a long line of Replays > Settings' summary slides as a whole, and scrolling names have not been checked in game.
- Real outfit names have not been checked in a real online match. They are local text: outfits still travel as numbers.
- With the full profile, the limited one shows briefly first.
- Profile Mod has not been checked in an online match.