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SF6 Mod Suite v1.26.0
| Package | Version | |
|---|---|---|
| SF6 Slots Loader | 1.22.0 | the classic Stage Select lists the extra stages past its last cell |
| SF6 Color Mod | 0.24.5 | Opponent Outfit Settings: T turns everything off, whatever cell the cursor is on |
| SF6 Native Core | 0.9.7 | unchanged |
| SF6 Recording Manager | 2.2.9 | unchanged |
| SF6 Profile Mod | 1.0.0 | unchanged |
Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.21.0 and SF6 Color Mod 0.24.4, then install Slots Loader 1.22.0
and Color Mod 0.24.5 together. Native Core 0.9.7, Recording Manager 2.2.9 and Profile Mod 1.0.0 are the same files as in 1.25.0: keep
them. With the all-in-one package, replace 1.25.0 with 1.26.0. Neither the costume pak nor the stage pak is rebuilt at the first launch.
SF6 Slots Loader 1.22.0
- Stage select of Fighting Ground > Versus: a stage mod that is really another stage (a Suzaku Castle over the Training Room) is now an
entry of its own, after the game's stages, as in Battle Settings and Training. An arrow in the corner beside the last cell says there
are more; RIGHT on that cell moves what the cells show, and the mirrored arrow beside the first cell says there are more on that
side. The outlines stay where they are. - UP / DOWN now only change the look of the focused entry: a stage's own look and its variations (lighting...). Stage mods over one
stage whose names start with the same word ("Aokigahara (no NPC)", "Aokigahara with NPCs") are one entry with several looks. - What the focused entry shows is what the battle loads, on this PC only: the opponent and the replay still see the game's own stage.
- Without such a mod, the screen is the game's own, as before.
SF6 Color Mod 0.24.5
- Opponent Outfit Settings: with 02 as the only one of colours 01-10 ticked and the cursor on an RW / MC cell, T now turns everything
off, as everywhere else. It used to tick or untick that cell.
Known issues
- Stage select: the arrows beside the list cannot be clicked with the mouse.
- Stage select: two unrelated stage mods over one stage whose names start with the same word are taken for one stage with two looks;
there is no setting yet to keep them apart. - Stage select with extra stages: the Random key, a pad, and the cursor coming back to an extra stage after a fight have not been
checked in game yet. - The Replays stage page's cells are plain rectangles, not the game's bevelled shape.
- Default mode of Replay Outfit Settings, a tile or variation in a real online match and Random landing on a ticked cell
have not been checked in a real online match yet. - Manager mode has not been checked in an online match. Its owned-outfit opt-out was checked by automated tests only.
- A very long first rebuild can leave the game with no window. In one test a 26-minute rebuild, on a PC busy with other
work, left the game stuck at start-up; closing it and launching again worked, and the pak was complete. The cause is not
known. Rebuilds of a few minutes were fine. - Training opened with the main menu's shortcut: for the first two or three minutes, heavy moves (Super Arts) can drop
a few frames while the game finishes preparing the fighters in the background. It happens with REFramework alone too,
only shorter; the character select and its loading screen avoid it. - All languages except French are machine translations, not yet reviewed by native speakers.
- An outfit whose mod gives no usable name still shows the loader's "Outfit I", in English in every language.
- Two outfits of one fighter with the same mod name look the same on the Costume row. Their numbers differ, so choices
do not mix. - An outfit named after its archive keeps the file's extension in its name (".rar").
- Report a bug is on Battle Settings > Character only.
- Slotsloader Manager: report_mod.dll has not been checked in a package installed by ZZtaii's Manager.
- The Record and Replay pages' fix was checked in game with the keyboard, not with a pad.
- Arabic: a long line of Replays > Settings' summary slides as a whole, and scrolling names have not been checked in game.
- Real outfit names have not been checked in a real online match. They are local text: outfits still travel as numbers.
- With the full profile, the limited one shows briefly first.
- Profile Mod has not been checked in an online match.