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SF6 Mod Suite v1.27.0

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@Wael3rd Wael3rd released this 08 Nov 16:44
· 56 commits to main since this release
Package Version
SF6 Slots Loader 1.23.0 title screen packs: a Title Screen Selection page in Options > Interface, Random without repeats, a title editor
SF6 Color Mod 0.24.5 unchanged
SF6 Native Core 0.9.9 a client's own section in an Options tab; the OVERDRIVE EDITION line follows the background shown
SF6 Recording Manager 2.2.9 unchanged
SF6 Profile Mod 1.0.0 unchanged

Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.22.1 and SF6 Native Core 0.9.7, then install Slots Loader 1.23.0
and Native Core 0.9.9 together. Color Mod 0.24.5, Recording Manager 2.2.9 and Profile Mod 1.0.0 are the same files as in 1.26.1: keep
them. With the all-in-one package, replace 1.26.1 with 1.27.0. The stage pak is rebuilt at the first launch (new title files); the
costume pak is not. The Slots Loader's title screen page needs Native Core 0.9.9; without it there is no title page and everything
else works.

SF6 Slots Loader 1.23.0

  • Title screen mods (for example BrewedVFX's "Quick Startup" packs) go as downloaded (.zip, .7z, .rar or a folder) in
    reframework/title_mods/. The folder now ships with the package, with a README. Their title movies are served from the stage pak.
  • Options > Interface has a new section, Title Screen Selection, just above "Other Settings" in the left list. Its page is laid
    out like Battle Settings > Other > Stage Settings: a banner with the background's name, a 3-column grid of the backgrounds (the
    game's own title first, each pack, then Random with the game's globe picture) and a scroll bar.
    • Confirm on the section gives the page the input. A chooses (a yellow corner marker shows the chosen one). Y opens Random
      Intro Settings
      : tick or untick which backgrounds Random draws from (at least one stays ticked; Y there ticks all, or unticks
      all but the focused one). X opens the title editor of the focused background, without choosing it. B goes back.
    • The former "Title screen" row of Interface > Other Settings is gone. "Skip intro screens" stays there.
    • The choice changes the title at the next return to the title screen. No relaunch.
  • Random is drawn without repeats: a shuffled list, every background shows once before any comes again, and never the same twice in
    a row. The list is kept across launches (reframework/data/SF6_TitleSlots_Data/shuffle.json). A new draw is made at the launch, at
    each return to the title screen, and while you stay on the title screen (at each loop cycle; the start, the loop and the transition
    after a key always come from the same pack).
  • Title editor (X, full screen): the background's picture with the "OVERDRIVE EDITION" line and PRESS ANY BUTTON as the title screen
    shows them. X shows / hides the line, the directions move it, L3 / R3 centre it horizontally / vertically, LT / RT change its size,
    LB / RB go to the previous / next background. Y applies this background's setting to every background, after the game's own
    Yes / No box. Place and size are shown in % of the screen.
    • Each background keeps its own setting (reframework/data/SF6_TitleSlots_Data/overdrive.json), and the real title screen follows
      it. A background never set shows no line, except the game's own title, which shows the line by default (first install).
  • Pictures: each pack's screenshot (its modinfo screenshot) is the background's picture. An optional
    reframework/data/SF6_TitleSlots_Data/game_title.jpg (shipped) is the game's own title. Random's editor picture is a live mosaic of
    the ticked backgrounds.
  • New settings in settings.json: "title_pack", "skip_intro" and "title_random_pool".

SF6 Native Core 0.9.9

  • Option service, increment 13: opt_section_place, opt_section_state and opt_section_hold give a client its own section in the
    left list of a game Options tab, with a page the client draws. A hook keeps B from closing Options while a section holds the input
    (both hooks were code-checked, R18). Increment 12 (0.9.8, not released before): opt_set_value.
  • The OVERDRIVE EDITION line on the title screen follows the background shown (the per-background setting), including while Random
    cycles on the title screen.
  • Random's playlist on the title screen: the next pack's three movies are given one at a time during the idle wait. No freeze, no
    crash.

Known issues

  • Title screen page: the focus outline is drawn with the game's frame pieces, not the game's animated outline material.
  • A pack in title_mods shipped as a .pak is not read yet.
  • The new texts of the title page and editor are machine translated in every language except French and English.
  • Stage select: the arrows beside the list cannot be clicked with the mouse.
  • Stage select: two unrelated stage mods over one stage whose names start with the same word are taken for one stage with two looks;
    there is no setting yet to keep them apart.
  • The Replays stage page's cells are plain rectangles, not the game's bevelled shape.
  • Default mode of Replay Outfit Settings, a tile or variation in a real online match and Random landing on a ticked cell
    have not been checked in a real online match yet.
  • Manager mode has not been checked in an online match. Its owned-outfit opt-out was checked by automated tests only.
  • A very long first rebuild can leave the game with no window. In one test a 26-minute rebuild, on a PC busy with other
    work, left the game stuck at start-up; closing it and launching again worked, and the pak was complete. The cause is not
    known. Rebuilds of a few minutes were fine.
  • Training opened with the main menu's shortcut: for the first two or three minutes, heavy moves (Super Arts) can drop
    a few frames while the game finishes preparing the fighters in the background. It happens with REFramework alone too,
    only shorter; the character select and its loading screen avoid it.
  • All languages except French are machine translations, not yet reviewed by native speakers.
  • An outfit whose mod gives no usable name still shows the loader's "Outfit I", in English in every language.
  • Two outfits of one fighter with the same mod name look the same on the Costume row. Their numbers differ, so choices
    do not mix.
  • An outfit named after its archive keeps the file's extension in its name (".rar").
  • Report a bug is on Battle Settings > Character only.
  • Slotsloader Manager: report_mod.dll has not been checked in a package installed by ZZtaii's Manager.
  • The Record and Replay pages' fix was checked in game with the keyboard, not with a pad.
  • Arabic: a long line of Replays > Settings' summary slides as a whole, and scrolling names have not been checked in game.
  • Real outfit names have not been checked in a real online match. They are local text: outfits still travel as numbers.
  • With the full profile, the limited one shows briefly first.
  • Profile Mod has not been checked in an online match.