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SF6 Mod Suite v1.27.1
| Package | Version | |
|---|---|---|
| SF6 Slots Loader | 1.23.1 | live costume options without crash or stalled loading, Fluffy step archives, long option names slide, stage grid keys, Report a bug 1.2.0 |
| SF6 Color Mod | 0.24.5 | unchanged |
| SF6 Native Core | 0.9.9 | unchanged |
| SF6 Recording Manager | 2.2.9 | unchanged |
| SF6 Profile Mod | 1.0.0 | unchanged |
Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.23.0, then install Slots Loader 1.23.1. The other packages are the
same files as in 1.27.0: keep them. With the all-in-one package, replace 1.27.0 with 1.27.1. The costume pak is rebuilt once at the
first launch (a few minutes, no game window meanwhile): the outfits are made again with the fixes below, nothing to reinstall.
SF6 Slots Loader 1.23.1
- Live costume options (the options menu of an outfit, F on the Costume row): no more crash or frozen preview when changing
options quickly.- A texture shown on the model stays loaded while it is shown, and the outfit's own texture is put back correctly.
- Textures go on a part only once it is ready and wears the wanted mesh and material.
- A texture that the game cannot swap live (a size that is not a power of two, or a broken mip table: some mods ship one) is no
longer asked for at run time: asking for it froze the game's loading for the rest of the session (every next option stayed
unchanged). The outfit's own texture shows there instead.
- Archives made of numbered steps (Fluffy add-ons: an empty main entry, "1) Main files", one "2)" to pick, "3a)" / "3b)" pairs,
optional "4)", "5)"): one outfit, the main files always worn, each step a choice with a default. The step options no longer show up
on every other outfit of the character. Example: Cow girl Mai. - Mod files from before a game update: user files saved before the game changed their layout (an invisible fighter, a preview stuck
loading) are dropped and the game's files used; the add-on that brings a mesh's material file is worn with it. - Colours of a reused costume number: when a number goes to another mod, the Color Mod's saved colours of the former outfit are
set aside (moved to.former_outfits, never deleted) instead of showing on the new one. - Long names in option menus: every row of an option window (costume options, Report a bug, Interface sections, the game's own)
keeps its whole value and title at full size; a long one slides inside its place instead of being squeezed. - Stage grids:
- Battle Settings: X (R on a keyboard) no longer also opens Random Stage Settings; it only changes the variation.
- Random Stage Settings: Y (T) ticks every stage, or unticks all but the one under the cursor; the guide bar shows it.
- Battle Settings: the variation key keeps the stage's variation at once (the summary follows, Esc keeps it); Confirm chooses the
stage. Training keeps preview then Confirm.
- Costumes in online matches: a crash after a ranked match's VS screen (an outfit description freed by the game) is fixed.
- Report a bug 1.2.0:
- A fix can name its release: the status shows "FIXED IN x.y.z: SOON" until that release is out, then "FIXED IN x.y.z: UPDATE"
when your files are older, and TO TEST (OK / BUG) only once you have the fix. - NEED INFO: the admin can ask a question; it shows on the menu and you answer by sending your report again ("Reply").
- A message from the admin shows with a fix.
- Words in the 14 languages (12 of them machine-translated, to be reviewed).
- A fix can name its release: the status shows "FIXED IN x.y.z: SOON" until that release is out, then "FIXED IN x.y.z: UPDATE"