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SF6 Mod Suite v1.27.1

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@Wael3rd Wael3rd released this 09 Nov 20:30
· 29 commits to main since this release
Package Version
SF6 Slots Loader 1.23.1 live costume options without crash or stalled loading, Fluffy step archives, long option names slide, stage grid keys, Report a bug 1.2.0
SF6 Color Mod 0.24.5 unchanged
SF6 Native Core 0.9.9 unchanged
SF6 Recording Manager 2.2.9 unchanged
SF6 Profile Mod 1.0.0 unchanged

Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.23.0, then install Slots Loader 1.23.1. The other packages are the
same files as in 1.27.0: keep them. With the all-in-one package, replace 1.27.0 with 1.27.1. The costume pak is rebuilt once at the
first launch (a few minutes, no game window meanwhile): the outfits are made again with the fixes below, nothing to reinstall.

SF6 Slots Loader 1.23.1

  • Live costume options (the options menu of an outfit, F on the Costume row): no more crash or frozen preview when changing
    options quickly.
    • A texture shown on the model stays loaded while it is shown, and the outfit's own texture is put back correctly.
    • Textures go on a part only once it is ready and wears the wanted mesh and material.
    • A texture that the game cannot swap live (a size that is not a power of two, or a broken mip table: some mods ship one) is no
      longer asked for at run time: asking for it froze the game's loading for the rest of the session (every next option stayed
      unchanged). The outfit's own texture shows there instead.
  • Archives made of numbered steps (Fluffy add-ons: an empty main entry, "1) Main files", one "2)" to pick, "3a)" / "3b)" pairs,
    optional "4)", "5)"): one outfit, the main files always worn, each step a choice with a default. The step options no longer show up
    on every other outfit of the character. Example: Cow girl Mai.
  • Mod files from before a game update: user files saved before the game changed their layout (an invisible fighter, a preview stuck
    loading) are dropped and the game's files used; the add-on that brings a mesh's material file is worn with it.
  • Colours of a reused costume number: when a number goes to another mod, the Color Mod's saved colours of the former outfit are
    set aside (moved to .former_outfits, never deleted) instead of showing on the new one.
  • Long names in option menus: every row of an option window (costume options, Report a bug, Interface sections, the game's own)
    keeps its whole value and title at full size; a long one slides inside its place instead of being squeezed.
  • Stage grids:
    • Battle Settings: X (R on a keyboard) no longer also opens Random Stage Settings; it only changes the variation.
    • Random Stage Settings: Y (T) ticks every stage, or unticks all but the one under the cursor; the guide bar shows it.
    • Battle Settings: the variation key keeps the stage's variation at once (the summary follows, Esc keeps it); Confirm chooses the
      stage. Training keeps preview then Confirm.
  • Costumes in online matches: a crash after a ranked match's VS screen (an outfit description freed by the game) is fixed.
  • Report a bug 1.2.0:
    • A fix can name its release: the status shows "FIXED IN x.y.z: SOON" until that release is out, then "FIXED IN x.y.z: UPDATE"
      when your files are older, and TO TEST (OK / BUG) only once you have the fix.
    • NEED INFO: the admin can ask a question; it shows on the menu and you answer by sending your report again ("Reply").
    • A message from the admin shows with a fix.
    • Words in the 14 languages (12 of them machine-translated, to be reviewed).