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SF6 Mod Suite v1.28.0
| Package | Version | |
|---|---|---|
| SF6 Slots Loader | 1.24.0 | interface mods chosen in Options > Interface, costume texture options fixed, add-on archives, faster launches |
| SF6 Color Mod | 0.24.5 | unchanged |
| SF6 Native Core | 0.9.10 | the game's own rows in a client's Options section, Restore Default Settings on them |
| SF6 Recording Manager | 2.2.9 | unchanged |
| SF6 Profile Mod | 1.0.0 | unchanged |
Updating in Fluffy Mod Manager: disable or remove SF6 Slots Loader 1.23.1 and SF6 Native Core 0.9.9, then install Slots Loader 1.24.0
and Native Core 0.9.10 together. Color Mod 0.24.5, Recording Manager 2.2.9 and Profile Mod 1.0.0 are the same files as in 1.27.1: keep
them. With the all-in-one package, replace 1.27.1 with 1.28.0. The costume pak and the stage pak are rebuilt once at the first launch
(a few minutes, no game window meanwhile). The interface mods' sections need Native Core 0.9.10; without it everything else works.
SF6 Slots Loader 1.24.0
- Interface mods (new): drop Fluffy-style interface mods into
reframework\ui_modsas downloaded (Fighting Ground artwork,
character select portraits, battle HUD portraits, loading screens, round announcements...), then choose their options in game, in
Options > Interface:- each mod is a section above Other Settings, made of the game's own rows: a set of alternatives is one row (Left / Right cycles the
game's own files and each option), an option on its own is an Off / On row; long names slide; - the picture of the option under the cursor shows under the rows;
- a choice applies at once: a screen shows it the next time it opens (the character select grid changes even while it is loaded);
- a mod with more rows than the game's list holds (25) is cut into "1", "2"... sections;
- a mod with a portrait per character (battle HUD portraits) is a grid of characters, as Replays > Settings' outfits: Confirm on the
section, then X (R) shows the character's next portrait on its cell, A (Confirm) chooses it, Y gives it to every character that
has it (after the game's Yes / No box). A portrait the mod gives every character (e.g. "C1 Full") is one of each character's
choices; - Restore Default Settings puts the game's own files back, on every section (rows, the grid, Title Screen Selection);
- several mods that change the same files: the later one by name wins a file both have.
- each mod is a section above Other Settings, made of the game's own rows: a set of alternatives is one row (Left / Right cycles the
- Costume texture options fixed (since 1.23.1): options that change a texture (No Gloves, No Headband, a bra or a skin colour...)
showed nothing on many outfits (Aloha Ryu, Mai, C. Viper...); they apply again, live in the menus as before. - Add-on archives: an archive that only adds options to another mod's menu (e.g. an NSFW add-on of an outfit) joins that mod's
outfit; it no longer makes a second, incomplete outfit (a black model) of the same name. - Faster launches: the pictures of the title screen and interface packs are kept converted (
.cache\_picturesin their folders):
a launch that rebuilds the stage pak (Random title screen) no longer converts them again (54 s down to 13 s on a 250-picture setup).
SF6 Native Core 0.9.10
- A client's section in an Options tab can hold the game's own rows (
opt_section_place_rows): the game draws them, moves the cursor,
shows the description line and cycles the values; at most 25 rows a section. - The game's Restore Default Settings works on those rows (each back to its entry's default, shown at once once the game's prompt is
gone) and is told to a section with a client page (SF6CoreOptSectionState.resets). - A row whose value a client sets (
opt_set_value) shows it at once.