Replies: 10 comments 34 replies
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Sure, first let me fix this issue
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The issue was introduced during the |
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Also one more question: Currently upstream has a main synthesizer ( What do you think? Did you copy the wrapper approach in Sharp or did it with internal? |
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Another issue: I tried EDIT: After further testing, it seems that realtime synth trims the system exclusive to only 3 bytes. And also System Exclusive doesn't seem to handle malformed sysExes well. |
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@spessasus On your locked params branch, you added the function/array to SynthesizerCore, but you are not reading from it. Is this intentional? |
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I'm working on a soundfont focused on effect sounds. I want to make it as small as possible while retaining some quality. If you are interested I can let you in my secret club. Will be licensed under CC0 1.0. |
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I've been thinking about replacing the "magic numbers" in the sysEx detection (in both synth and MIDI utils) with named constants. What are your thoughts on this? Would that be a good idea for performance and readability? |
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Have you considered adding an automated diff test with upstream?
What do you think? |
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@spessasus I don't you think you included in your soundfont proposal including both msb/lsb preset data right? |
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@spessasus any future plans on lifting the limitation of only one insertion effect active? |
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Hi,
I'm glad that SpessaSharp is finally going public! I'm considering mentioning this project in the upstream README, would that be okay?
Though I gave it a try and there are some things worth noting:
SpessaSynthDiffseems to be removed, and Rider attempts to load the project but fails:SpessaSharp/SpessaSynthDiff/SpessaSynthDiff.csproj' not foundSSTool uses the upstream picture instead of the SpessaSharp version:
https://github.com/Wh1teDuke/SpessaSharp/blob/master/SSTool/assets/com.spessasharp.ss.png
Is this intentional?
SpessaSharp/SpessaSharp/Synthesizer/Engine/Parameters/GlobalSystemParameter.cs
Lines 375 to 379 in 117eda2
The mention about custom vibrato was removed in upstream.
SpessaSharp/SpessaSharp/Synthesizer/Engine/Parameters/GlobalSystemParameter.cs
Line 438 in 117eda2
Archive.zip
The exact command used:
At the start you can hear that the bass sine waves are way quieter in sharp, and the "Slap" sample (key 28) is way louder.
And at 12 seconds, the reverse cymbal patch swipes from left to right in upstream, while in sharp it only plays on the right side. The swipe is done without any panning (just a stereo sample pair that has this effect, so this suggest that the left sample is not playing at all?
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