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Melvin "Dumbass" Shwuaner edited this page Mar 7, 2025
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11 revisions
NeoModLoader now allows you to load your own custom sounds from your mod into the game. these sounds must have the .WAV file format.
sounds also have a data storer which stores data (is 3D, volume, Type (music / sound), loopcount) which is stored in a .json file with the same name as the .wav file, you can also set this data using the ModifyWavData function in the custom soundmanager.
these sounds can be called using musicbox.playsound (recommended) or CustomSoundManager.LoadCustomSound
the typical .json file that stores the data looks like