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Wumpf edited this page Nov 28, 2013
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Some experiments with realtime water & erosion simulation on heightfield terrains, using OpenGL 4.3.
- C++11 (using mainly Visual Studio 2013
- OpenGL 4.3
- trunk version of ezEngine (also taking a minor part into its development) ** Used for File IO, Memory Management, Basic Math, Window creation, Input, ...
- GLU
- AntTweakBar
(todo: Short explanation, give some references)
(todo: Short explanation, give some references)
(todo: Short explanation, give some reference
(todo: Short explanation, give some references)
Cheap gradient rendered with fullscreen triangle after everything else (todo)
(List not complete, mostly a memory aid to my self)
- Water Rendering ** Implement visible Waterflow like described here: http://www.slideshare.net/alexvlachos/siggraph-2010-water-flow-in-portal-2
- Fancy erosion stuff
- Moar sliders
- Athmospheric Scattering