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Wumpf edited this page Nov 28, 2013 · 23 revisions

Some experiments with realtime water & erosion simulation on heightfield terrains, using OpenGL 4.3.

Technology, How stuff works

Basics

  • C++11 (using mainly Visual Studio 2013
  • OpenGL 4.3

Dependencies

  • trunk version of ezEngine (also taking a minor part into its development) ** Used for File IO, Memory Management, Basic Math, Window creation, Input, ...
  • GLU
  • AntTweakBar

Simulation

Water Simulation

(todo: Short explanation, give some references)

Erosion Simulation

(todo: Short explanation, give some references)

Rendering

Terrain Rendering

(todo: Short explanation, give some reference

Water Rendering

(todo: Short explanation, give some references)

Sky Rendering

Cheap gradient rendered with fullscreen triangle after everything else (todo)

Todo/Planned Features

(List not complete, mostly a memory aid to my self)

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